The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I can also remember my first game of multiplayer in which I couldn't figure out how to chat. It was frustrating because I could read the other players chatting but I couldn't myself do it. Having been burned by the PW thing I resorted to reading the manual but I quickly discovered what a poorly designed and unindexed mess the manual was... In the end I just started hitting every key on the key board and eventually figured it out. The rest they say... is history.
I bought a cheap CtP2 in ebay in Feb 2001. I had played CivCtP for years (just like every other Civ related game), including multiplayer (although in LAN only). My thoughts after the first view were, what a rip-off! There seemed to be not enough changes to call it a new game.
My first game then was a struggle between love and hate, comparing the game with it's predecessor CivCtP. I loved the border feature, at least I knew now what's mine and what not. I hated the new trade route concept, because there's no way anymore to force the routes over your own territory, by building roads or so. I loved the new diplomacy. I hated the new diplomacy. Paradox? No. I loved that I have more options, I hated, that the AI cares a warm fart about diplomacy. No sense to make agreements if the AI keeps to break them. I loved that the space colonization was gone. I hated, that the ocean colonization and the other futuristic rubbish wasn't gone as well. I loved the game interface. I hated, that the game kept crashing if entering diplo screen after building the ESW center (english sp?). I loved the city radius growth feature. I hated it as well, because you have to build your cities so far apart to have use of it. I loved the improved unit stacking, including the stack naming. I hated the way stack naming was implemented, because the names kept to be f*cked up by stack rebuilding. I absolutely hated (and still hate) the stealth units. Wished they were gone after CivCtP, but they weren't. And the AI was such a pushover, the "Impossible" setting really should not be the only setting to get some kind of a challenge out of a game. Note, that I played the unmodded game. I tried some mods a couple of time, but they didn't run because of my localized version.
I then played CtP2 and was semi-content with it, for 8 months, till Civ3 came out. Made a couple of really great games though, including two games at a improved myself world map. But there's the city appearance bug in the editor... *sigh*
Anyway, I won't start an off-topic comparison of CtP2 with Civ3, there have been so many. Want just to say, that I buried my old CtP2 copy out a few weeks ago, due to the advertising (won't say the S-word now ) of some of the CtP2 players in the well populated Civ3 forum. I got several mods running, thanks to you guys , especially Wombat and Locutus. Started a Cradle 1.3 game last weekend. But the early game is so tedious. 40 or 50 turns to build a settler (well, or a nomad) is certainly too much. I'm used to the challenging and adrenaline kicking Civ3 starts now, the tedium really hurts. So I abandoned the game and started the CivFanatics Civ3 GOTM #6. Maybe I retry CtP2 later.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
I suppose by WaW you mean the World at War mod. Thanks, I may try it after the GOTM6. Just shipping 40 War Elephants over the ocean... Japan is toast . That's fun.
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