(see Medievel Mod bug post above)
Ok... after some spending some time looking into what is happening and learning some SLIC... I think I have found the problem: It is the kill slaving units and old units routine in the the file MM2_SLC_Wouter.slc. I built the two units I could that wouldn't be destroyed on turn 400 (which is the year that they all seem to die). They actually survived the massacre...
Which brings me to a few more questions...
I changed the file by commenting out that entire section. But it still happens! (but my non-listed units still survive). Is the SLIC saved as part of the saved game so that rules are constant throughout a game?
And a question for WesW...
Why do you do that... kill all those armys off? For crying out loud... some of my militia are of the type that get killed off. (In other words... I only have two or three conventional units that aren't on that kill list for year 400.) Now the only conventional units I have are the four units that I built to see if they would survive.
-prime mover
Ok... after some spending some time looking into what is happening and learning some SLIC... I think I have found the problem: It is the kill slaving units and old units routine in the the file MM2_SLC_Wouter.slc. I built the two units I could that wouldn't be destroyed on turn 400 (which is the year that they all seem to die). They actually survived the massacre...
Which brings me to a few more questions...
I changed the file by commenting out that entire section. But it still happens! (but my non-listed units still survive). Is the SLIC saved as part of the saved game so that rules are constant throughout a game?
And a question for WesW...
Why do you do that... kill all those armys off? For crying out loud... some of my militia are of the type that get killed off. (In other words... I only have two or three conventional units that aren't on that kill list for year 400.) Now the only conventional units I have are the four units that I built to see if they would survive.
-prime mover
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