There's something I miss here compared to the Civ2 and Civ3 forums, and that's more detailed debate about strategy. So many threads, even here on the "General/Strat" side, is about which mod to get. Vital info, but...there doesn't appear to be much strat discussion even in the old threads from a year ago.
So I thought I'd try to start something...
With the upcoming Succession Game(s) in mind, what are your favorite strategies for the first (say) 100 turns of Cradle? Let's use Locutus' suggestions (or make note where you strategy might differ with conditions you prefer):
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My preferences (but I'm very flexible):
* Regular Size Random Map (we don't want to drag the game out too long)
* setup of v1.11 patch and latest version of Cradle (v1.3)
* 6 opponents on Hard difficulty level with Raging Hordes (let's keep it easy for now)
* default settings for pollution, humidity, etc
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What tech path do you prefer to emphasize?
What initial build and expansion pattern?
How do *you* survive while getting established?
What government path?
What units do you love/hate/build/avoid?
What pattern of development (city & tile improvements, size) do you like for your cities?
I have my answers to these, but I'm basically a newbie at CTP2, so I don't think my strategies are very good yet. I had a *great* game yesterday. Built 2 spearmen to explore (no warriors avail). The Macedonians promoted one of them for me (gee, thanks!). Goody huts gave me a slinger and a warrior. The Carthaginians killed the slinger. I used the warrior to escort my newly-built settler. The Greeks killed both of them. Then a barbarian killed my other exploring spearman, and the Greeks, Macedonians, and Barbs showed up at the gates of my capital. Another civilization lost in the dust of history...
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