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Reviving the tradition: Succession Games

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  • Reviving the tradition: Succession Games

    A while ago succession games were quite popular for CtP2 but as Civ3's release grew nearer, the tradition died out. I want to revive it again, as it was a very fun tradition, both to participate in and to follow from the sideline.

    So, what is a succession game? Let me quote the person who introduced Succession Games to CtP2, Skeeve, for that:

    Well, from what I gather, it is a single-player game started by one person and played for a pre-determined number of turns before taking the saved game file and passing it on to another. This 2nd player then plays for the same number of turns and passes it on to a 3rd... and so on, repeating through the circle until the game is finished.

    At least that seems to be the gist of it.
    I guess the fun is seeing what has become of the game when you get it the second time around.
    [...]
    From what I've observed on the CIV2 boards, as each person receives the file and plays his rounds, he posts a message on the boards to briefly describe his activity. This lets the anticipation build for the other players and gets them excited about their own contribution.
    See here for a transcript of the very first Apolyton CtP2 Succession game and here for the second one.

    First off all, I want to know how many people might be interested in participating. This sort of game is probably best played with 4-8 players. With more players it would probably take too long before it's your turn again (IIRC this was a complaint during earlier succession games). If there are more people interested, we could set up several games.

    I volunteer to host the first (batch of) games (hopefully many more will follow), meaning that once we have enough players, the rules have been determined and the order of play set, I will send an email to all participants with everyone's email and a test game. You should play this test game for a couple of rounds to ensure that it works and then send it on to whoever has been assigned as your successor. Once you get this last file from your predecessor, you should play that for a couple of turns as well; all this is to ensure that there are no incompatibility problems (IIRC this was the case in the past). Email me with the results: if there are problems we can try to resolve those, if I receive mails from all players confirming that there are no problems I will create the actual game, play the first turn (a turn in this context is a turn in the succession cycle, so 10 or 20 or so game turns) and send it to my successor, thus starting the actual succession game.

    To participate, simply post in this thread announcing you're interested and also post any preferences you may have as to what type of game it should be: what mods, what mapsize, what civ we should play with, etc (my preferences are below as an example). Eventually all players should also have each other's email addresses since we're going to email savegames to each other. You can either post the email address you wish to use here or, if you wish to keep it confidential, email me that address at some point (but post here as well to say you're interested).

    Some basic rules (additions and alterations welcome):
    1) You must write at least a basic desciption (nothing fancy) of what you've done before you send the file to the next player and you must include this description in the email you send to your successor (so (s)he doesn't have to visit the forums - this costs more time and due to network problems might at times be impossible). You must also post this description in the forum thread (to be created) but when you do this is up to you (although doing this timely would be appreciated). You can take some extra time to make a nice story of it and add details or whatever, but the crucial info should be available ASAP for whoever plays right after you.
    2) You must play your turn and send it to the next player within 48 hours of receiving the file (preferably within 24 but since many of us have a busy personal life this may not always be possible). After 48 hours your predecessor will have to email the file to your successor and you'll have to skip your turn. It would be nice if you somehow notified your predecessor ASAP once you've emailed your file to your successor, either by posting in the forums or by emailing him/her (so that unnecessary wasting of bandwidth and time is prevented). If you announce in advance that you will be out of town or whatever for a few days, you can get 48 hours extra (this shouldn't happen too often though). This rule will prevent long waits for other players and keep the game going.
    3) You have the freedom to do anything you want (including changing production of cities and research), as long as you post your actions in the email and on the forum thread. If necessary, you should be ready to defend your decisions (but normally this won't be the case).
    4) Let's have fun! IMHO winning ASAP is not too important, as long as we have fun. So it doesn't matter if you're not a die-hard civver and don't make the perfect decisions every time (does such a thing as a perfect decision even exist?). Heck, it would be kind of fun to loose for a change


    My preferences (but I'm very flexible):
    * Regular Size Random Map (we don't want to drag the game out too long)
    * Roman, Greek, Egyptian or Dutch Civ, leadername Apolyton
    * setup of v1.11 patch and latest version of Cradle (v1.3)
    * 6 opponents on Hard difficulty level with Raging Hordes (let's keep it easy for now)
    * default settings for pollution, humidity, etc
    * turn length: 20 turns for the first round, 15 for the second and third and 10 turns for every round after that
    Last edited by Locutus; February 20, 2002, 16:58.
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

  • #2
    Locutus rises to the challenge yet again!

    Count me in.

    Your preferences sound fine to me, though at present I only have Cradle 1.2. "This can be corrected."


    -- Hermann

    p.s. So, was my idea of trying the same starting position with different mods totally mad? Has that ever stopped us before??
    "...your Caravel has killed a Spanish Man-o-War."

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    • #3
      Originally posted by Hermann the Lombard
      Count me in.
      I already had, you own me

      p.s. So, was my idea of trying the same starting position with different mods totally mad? Has that ever stopped us before??
      Hmm, I seemed to have overlooked this suggestion. But I don't think this would be possible, how would you load a different mod once a game is already started?
      Last edited by Locutus; February 20, 2002, 17:26.
      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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      • #4
        Originally posted by Locutus
        Hmm, I seemed to have overlooked this suggestion. But I don't think this would be possible, how would you load a different mod once a game is already started?
        That would only be possible if we would use a premade map. But that would mean to use the scenario structure. We had good reasons not to use the scenario structure. I remember the extra turn bug that ruined my fun. But I have to remark that this bug did not appeared in Craddle 1.1. So you could have luck.

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

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        • #5
          Yes, exactly, a pre-made map like the OCC challenges in Civ2.

          I wasn't aware of the extra turn bug. Was that specific to specific mods, or a more generic problem?

          BTW, it's just an idea, but it would be interesting to see how different tech trees (etc) shape games that start with the same configuration.

          Meanwhile, we (Locutus) may just want to K.I.S.S. for this game! He has enough work!
          "...your Caravel has killed a Spanish Man-o-War."

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          • #6
            im game (so to speak )

            my email is klaus@kaan.dk

            klaus

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            • #7
              Originally posted by Hermann the Lombard
              Meanwhile, we (Locutus) may just want to K.I.S.S. for this game! He has enough work!
              You got that right! IMHO that would be interesting but not for this particular game. But if others insist on, I'm willing to compromise.

              As far as Cradle goes, I have 1.2 installed myself as well, I wouldn't mind playing with that either but we'll need to make sure everyone is using the same set of files. Since at present there is only 1 version of v1.3 that would make things a lot easier.

              Kaan,
              Great to have you in!

              Ben also told me over ICQ he might be interested in participating, if the settings and # of players are to his liking. So, the list of participants so far:

              1. Locutus
              2. Hermann the Lombard
              3. (Immortal Wombat)
              4. kaan

              Come people, surely there are more Succesion Gamers out there!
              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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              • #8
                Originally posted by Locutus
                Ben also told me over ICQ he might be interested in participating, if the settings and # of players are to his liking. So, the list of participants so far:
                Yeah, he's just too lazy to post. And really should be working...
                Concrete, Abstract, or Squoingy?
                "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                • #9
                  Originally posted by Immortal Wombat
                  And really should be working...
                  Who doesn't?
                  Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                  • #10
                    I'm in, too

                    My email:
                    assur_vl@hotmail.com

                    My only preference is that we play as the Dutch
                    In een hoerekotje aan den overkant emmekik mijn bloem verloren,
                    In een hoerekotje aan den overkant bennekik mijn bloemeke kwijt

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                    • #11
                      Great, Assur! In a different thread Dave said he might also be interesting in participating (depending on whether he gets his computer working in time), so I added him as a 'maybe' as well.

                      1. Locutus
                      2. Hermann the Lombard
                      3. (Immortal Wombat)
                      4. kaan
                      5. Assur
                      6. (hexagonian)

                      We still need more people though... don't be shy, people, we don't bite!
                      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                      • #12
                        Ok,I 'd love to play in this game.Consider me signed up!!!!
                        I need Scooby Snacks.

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                        • #13
                          edit: dp
                          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                          • #14
                            Great Gazablanca, welcome to the team!

                            1. Locutus
                            2. Hermann the Lombard
                            3. (Immortal Wombat)
                            4. kaan
                            5. Assur
                            6. (hexagonian)
                            7. Gazablanca

                            More people are still welcome: newbies or vets, lurkers or spammers, the more the merrier!
                            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                            • #15
                              7 people is fine. You may remove the brackets from around my name
                              Concrete, Abstract, or Squoingy?
                              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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