After Immortal Wombat's
(
) thread in the CivIII forums I thought, if I could give CtP2 another try. I have played it for about eight months last year, without mods, because I can't install most mods. My general thoughts about the game were rather negative. But before I begin to reinstall the game and try once again the patching and modding tragedy (see below), I would like to ask some questions:
- I have a localized version of CtP2 (German). The 1.11 patch caused most dialog boxes of my game to be filled with unreadable crap. I had to reinstall the game to get rid of that. Because most mods depend on the latest patch, I can't apply them. This was about 6 months ago. Have things changed?
- Diplomacy was awful, because the AI was so untrustworthy. It was not worth to make treaties with the AI, because it used to break them all after 2-3 turns (reduce pollution, stop piracy etc.). Has this changed?
- Trade routes were an absolute mess. Unlike in CtP1, they went not the "cheapest" way, using roads, rails and water, but in a wild way curving across the map, not even avoiding enemy territory. It was almost impossible to follow long routes, because of multiple forks, crossing and rejoining. Thus, it was very hard and frustrating to fight piracy. Has this changed?
- It was hard to send units (like ships) over a long distance, because the game calculated the route ignoring the territory of other civs, causing diplomatic problems. Has this changed.
- To fight pollution meant to conquer the world, because the AI did not care to build pollution cleaning facilities. It broke all treaties. If I didn't want disasters, I had to rush for the Gaia controller, bailing out of the game. Not fun. Has this changed?
- The AI mostly ignored borders. I know, it Civ3 it also does not respect them always, but with a few exceptions (settlers, galleys) it mostly does, especially if you are military strong. But in CtP2 the borders were useless. Has this changed?
- The AI was very dumb. For example, it sends for hundreds of years the same spy from a city on my territory and I had to expel him every turn, only to see him the next turn again. This was extremly annoying, especially if several civs try the same thing. Has this changed?
- I have heard, the AI has gotten "smarter" with the Cradle mod. That would be great, but I again fear, if I would get the mod installed, it would mess up my localized version again. Is that true?
- Reading the Cradle thread, I read about big problems with crashing the game while running the mod. Does is really run?
Thanks in advance for your time.
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- I have a localized version of CtP2 (German). The 1.11 patch caused most dialog boxes of my game to be filled with unreadable crap. I had to reinstall the game to get rid of that. Because most mods depend on the latest patch, I can't apply them. This was about 6 months ago. Have things changed?
- Diplomacy was awful, because the AI was so untrustworthy. It was not worth to make treaties with the AI, because it used to break them all after 2-3 turns (reduce pollution, stop piracy etc.). Has this changed?
- Trade routes were an absolute mess. Unlike in CtP1, they went not the "cheapest" way, using roads, rails and water, but in a wild way curving across the map, not even avoiding enemy territory. It was almost impossible to follow long routes, because of multiple forks, crossing and rejoining. Thus, it was very hard and frustrating to fight piracy. Has this changed?
- It was hard to send units (like ships) over a long distance, because the game calculated the route ignoring the territory of other civs, causing diplomatic problems. Has this changed.
- To fight pollution meant to conquer the world, because the AI did not care to build pollution cleaning facilities. It broke all treaties. If I didn't want disasters, I had to rush for the Gaia controller, bailing out of the game. Not fun. Has this changed?
- The AI mostly ignored borders. I know, it Civ3 it also does not respect them always, but with a few exceptions (settlers, galleys) it mostly does, especially if you are military strong. But in CtP2 the borders were useless. Has this changed?
- The AI was very dumb. For example, it sends for hundreds of years the same spy from a city on my territory and I had to expel him every turn, only to see him the next turn again. This was extremly annoying, especially if several civs try the same thing. Has this changed?
- I have heard, the AI has gotten "smarter" with the Cradle mod. That would be great, but I again fear, if I would get the mod installed, it would mess up my localized version again. Is that true?
- Reading the Cradle thread, I read about big problems with crashing the game while running the mod. Does is really run?
Thanks in advance for your time.
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