(I wrote a really long msg but lost it. I'll try to remember what I wrote, but it won't be as enthusiastic!)
I've been playing CTP2 more than Civ3, because there's more novelty to it, at least. There's also the fact that the Civ3 AI fills up the world too fast and kicks your butt a lot quicker.
CTP2 is the prettiest civ game, I think. Civ3 loses mostly because the mountains look like pegs and the units are puny and all the same color. I'm pretty fond of CTP2's graphics, except for the coasts and the farms. Has anyone made any improvements, there?
I was wondering, as far as modding goes, whether a few things are possible, easy, or already done:
Increase science production for all players. (It's already fast for me, having Gunpowder by 1AD on a small map, medium difficulty, Apolyton Pack, but small maps get filled up and a bit dull by 1 AD, so I have yet to discover all the techs. It would be a temporary acceleration.)
Increase the value of money, it's coming out of my ears. Trade is unnecessary and I rarely take the science tax slider off of max. One of my first games, thinking luxuries were probably really valuable, I was the Thai, and I spied a Hardwood resource on the Scots' continent, where they would inevitably expand. I raced, put all of my attention into getting a settler next to that Hardwood resource, and built a city. The Scots fairly quickly declared war before I was ready to defend the city (and I bought a cease-fire with 1/10 my treasury... this was without APack BTW). Now that was some real fun, the belief that Hardwood was valuable, and striving to set up shop there. Nowadays I don't bother with trading, though, because the production for Caravans is more valuable to me than the money from Trade. So Trade either needs to be more valuable, or money an awful lot scarcer.
Is SLIC capable of creating a status like "vassal state"? I wouldn't need a pretty icon for the F7 screen or anything. It's just that, on small maps with seven players, I don't want to kill everybody off, but I don't want them annoying me when I'm not prepared, either. Of course, that can be fun, too.
Are there any goods ways (in the game or through modding) of aiding allies in a war they're fighting, besides entering the war yourself and giving away your spare money? In another game, the Romans decided to declare war on the Koreans, but I didn't want the Koreans to get killed. I also didn't want to do any fighting, because I was trying to catch up in tech. Eventually I ended up fighting.
Could SLIC make AI attitudes towards each other more volatile? As it is it's pretty easy to guess who's going to hate whom, and it's not likely to change a whole lot. I'd like to see more fluid alliances.
I do think it's a cool game, and I'm grateful to all modders. I finished downloading Cradle and intend to try it this weekend.
Miznia
I've been playing CTP2 more than Civ3, because there's more novelty to it, at least. There's also the fact that the Civ3 AI fills up the world too fast and kicks your butt a lot quicker.
CTP2 is the prettiest civ game, I think. Civ3 loses mostly because the mountains look like pegs and the units are puny and all the same color. I'm pretty fond of CTP2's graphics, except for the coasts and the farms. Has anyone made any improvements, there?
I was wondering, as far as modding goes, whether a few things are possible, easy, or already done:
Increase science production for all players. (It's already fast for me, having Gunpowder by 1AD on a small map, medium difficulty, Apolyton Pack, but small maps get filled up and a bit dull by 1 AD, so I have yet to discover all the techs. It would be a temporary acceleration.)
Increase the value of money, it's coming out of my ears. Trade is unnecessary and I rarely take the science tax slider off of max. One of my first games, thinking luxuries were probably really valuable, I was the Thai, and I spied a Hardwood resource on the Scots' continent, where they would inevitably expand. I raced, put all of my attention into getting a settler next to that Hardwood resource, and built a city. The Scots fairly quickly declared war before I was ready to defend the city (and I bought a cease-fire with 1/10 my treasury... this was without APack BTW). Now that was some real fun, the belief that Hardwood was valuable, and striving to set up shop there. Nowadays I don't bother with trading, though, because the production for Caravans is more valuable to me than the money from Trade. So Trade either needs to be more valuable, or money an awful lot scarcer.
Is SLIC capable of creating a status like "vassal state"? I wouldn't need a pretty icon for the F7 screen or anything. It's just that, on small maps with seven players, I don't want to kill everybody off, but I don't want them annoying me when I'm not prepared, either. Of course, that can be fun, too.
Are there any goods ways (in the game or through modding) of aiding allies in a war they're fighting, besides entering the war yourself and giving away your spare money? In another game, the Romans decided to declare war on the Koreans, but I didn't want the Koreans to get killed. I also didn't want to do any fighting, because I was trying to catch up in tech. Eventually I ended up fighting.
Could SLIC make AI attitudes towards each other more volatile? As it is it's pretty easy to guess who's going to hate whom, and it's not likely to change a whole lot. I'd like to see more fluid alliances.
I do think it's a cool game, and I'm grateful to all modders. I finished downloading Cradle and intend to try it this weekend.
Miznia
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