I have been playing the Cradle MOD very solidly now for almost a month. (Deity Slayer - Impossible level... impossible it ain't). This is by FAR the BEST civ game so far.
IMHO the greatest weakness of this MOD is in relation to money. There is far too much of it. Strategy games are about making choices. In its present form I can buy anything I want. I can have huge standing armies. No choices required here. It also makes trade irrelevant. If money is kept tight then the trade goods truly become 'strategic resources'. To emphasise the point, I am almost never able to build a wonder because I am too far behind in tech. When I finally catch up sufficiently to have a crack at one I buy it outright! This is largely a play balance issue that can be resolved through play testing.
There are also changes I would like to see in the diplomatic area as well as the military AI.
Another major issue is play balance after mid game. Provided you survive the initial onslaught your civ becomes unstoppable. Once you've got on top that's it. The AI civs never seem to be able to claw back up to your level. The best experiences are those where this point is reached well into game. Despite having played around 6 games (and started many more only to be thwarted early by the AI) all these games have ended circa 1500 AD.
We are stuck with the CTP2 engine and hence are limited in what can be done. I am not a SLIC programmer and have come to the MOD scene too late to be of much use here. I am however more than willing to participate in discussions about changes and to play test whatever is done. Is there enough interest out there to do this?
IMHO the greatest weakness of this MOD is in relation to money. There is far too much of it. Strategy games are about making choices. In its present form I can buy anything I want. I can have huge standing armies. No choices required here. It also makes trade irrelevant. If money is kept tight then the trade goods truly become 'strategic resources'. To emphasise the point, I am almost never able to build a wonder because I am too far behind in tech. When I finally catch up sufficiently to have a crack at one I buy it outright! This is largely a play balance issue that can be resolved through play testing.
There are also changes I would like to see in the diplomatic area as well as the military AI.
Another major issue is play balance after mid game. Provided you survive the initial onslaught your civ becomes unstoppable. Once you've got on top that's it. The AI civs never seem to be able to claw back up to your level. The best experiences are those where this point is reached well into game. Despite having played around 6 games (and started many more only to be thwarted early by the AI) all these games have ended circa 1500 AD.
We are stuck with the CTP2 engine and hence are limited in what can be done. I am not a SLIC programmer and have come to the MOD scene too late to be of much use here. I am however more than willing to participate in discussions about changes and to play test whatever is done. Is there enough interest out there to do this?
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