When I run CTPII on Win2000 Professional, I found it consumes around 1.3MB physical RAM (not bad ), but around 163MB virtual memory ! And my machine is struggling to read/write hard disks, I always have to listen 2 or 3 minutes of hard disk noise to wait for AI finish their turns, and the game is only at its 100 turns.
My machine is PIII733 with 256MB physical RAM (always more than 200MB physical RAM free while I am playing the game), I don't understand why CTPII is so keen using virtual memory rather than physical memory.
Does anyone have the same issue? Or maybe it's all my own problem, but, where and how can I control this or improve this. I don't want to spend most of my game time watching AI thinking and the only motion thing on the screen is the little rainbow bar at the right hand corner.
Please advise if there is any thought.
My machine is PIII733 with 256MB physical RAM (always more than 200MB physical RAM free while I am playing the game), I don't understand why CTPII is so keen using virtual memory rather than physical memory.
Does anyone have the same issue? Or maybe it's all my own problem, but, where and how can I control this or improve this. I don't want to spend most of my game time watching AI thinking and the only motion thing on the screen is the little rainbow bar at the right hand corner.
Please advise if there is any thought.
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