Fellow Gamers,
I recently achieved the science fiction victory in CTPII, and would like to share some lessons learned.
1. A key element for achieving this victory is to place your obelisks in such a way as to cover 60% of the earth. In order to do this, you have to have a combined conquerer/empire builder strategy, that seizes enough terrain to help cover most of the land, while not accumulating too many cities to overburden your form of government. Obelisks should be built in a star pattern, with one being placed by the city, and the other four at the far corners of the area of influence of the city. If you don't control enough of the landmass of the planet to achieve 60% coverage, or the map is mostly ocean, sea cities will have to be built. These are particularly good at achieving coverage, as you can place them where you need them, and their area of influence is greater than that for land cities.
2. You can increase the radius of coverage of each obelisk (initially 5%), by increasing the number of satellites launched, over and above the 10 minimum required.
I hope this helps!
I recently achieved the science fiction victory in CTPII, and would like to share some lessons learned.
1. A key element for achieving this victory is to place your obelisks in such a way as to cover 60% of the earth. In order to do this, you have to have a combined conquerer/empire builder strategy, that seizes enough terrain to help cover most of the land, while not accumulating too many cities to overburden your form of government. Obelisks should be built in a star pattern, with one being placed by the city, and the other four at the far corners of the area of influence of the city. If you don't control enough of the landmass of the planet to achieve 60% coverage, or the map is mostly ocean, sea cities will have to be built. These are particularly good at achieving coverage, as you can place them where you need them, and their area of influence is greater than that for land cities.
2. You can increase the radius of coverage of each obelisk (initially 5%), by increasing the number of satellites launched, over and above the 10 minimum required.
I hope this helps!
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