Hi,
I'm playing on Palpatine's Huge world map, but only with 12 Civs (28 civs was way too much for my machine), and I've doen a bit of modding (adding Storm Marine units from CTP1 to replace the weedy looking hoever infantry, and chariots, but nothing too drastic). There's Dale's Diplomod running too.
I've also made a few minor changes to some of the units, to get a game balance that I prefer... things like stopping Artillery from moving in mountains like infantry (if Tanks can't do it, why should artillery?).
I'm the Egyptians, and I've got all of Afica and the Middle East, I'm doing well and I don't want to give the game up because of bugs...
What's happening is that I've now got Mobile SAMs, which I'm building lots of, as the Fascist Spanish are being a bit beligerent and have discovered bombers... Anyway there's a few mobile SAMs which, whenever I move them, the game crashes completely, and I'm booted out straight to windows (which sometimes hangs as a result)....
I'm fed up of disbanding these tricky mobile smas and building new ones (this seems to work, but then in a couple of years I'll get another mobile SAM with this bug).
Does anyone have any ideas? I've checked the obvious places, like units.txt, and the like (I've made no changes to the mobile SAM unit though). I've also given the unit different sounds, to see if they had been corrupted or something, but this isn't it... I can move these mobile SAMs when they're stakced in an army with other things (as long as they're not the unit on the top), but as soon as I unstack it and move it by itself, the game crashes...
Is this a problem with the graphics (hmmmm maybe I should replace the sprite and test that...). The problem with that is that most of my mobile SAMs are fine, it's just a couple of them that cause this problem. If it was a problem with the unit in general, surely it would crash whenever I moved ANY of them?
Are these particular units confusing the game? and not being entered as proper armies or something, and stressing my poor machines resources. This is game mechanics, and I don't know much about that....
(this monster sized map is now pretty full, the turns take a minute or two to turn over on my K6 450MHz with 128MB RAM)
Any ideas anyone, has this happened to anyone else?
Pingu:
I'm playing on Palpatine's Huge world map, but only with 12 Civs (28 civs was way too much for my machine), and I've doen a bit of modding (adding Storm Marine units from CTP1 to replace the weedy looking hoever infantry, and chariots, but nothing too drastic). There's Dale's Diplomod running too.
I've also made a few minor changes to some of the units, to get a game balance that I prefer... things like stopping Artillery from moving in mountains like infantry (if Tanks can't do it, why should artillery?).
I'm the Egyptians, and I've got all of Afica and the Middle East, I'm doing well and I don't want to give the game up because of bugs...
What's happening is that I've now got Mobile SAMs, which I'm building lots of, as the Fascist Spanish are being a bit beligerent and have discovered bombers... Anyway there's a few mobile SAMs which, whenever I move them, the game crashes completely, and I'm booted out straight to windows (which sometimes hangs as a result)....
I'm fed up of disbanding these tricky mobile smas and building new ones (this seems to work, but then in a couple of years I'll get another mobile SAM with this bug).
Does anyone have any ideas? I've checked the obvious places, like units.txt, and the like (I've made no changes to the mobile SAM unit though). I've also given the unit different sounds, to see if they had been corrupted or something, but this isn't it... I can move these mobile SAMs when they're stakced in an army with other things (as long as they're not the unit on the top), but as soon as I unstack it and move it by itself, the game crashes...
Is this a problem with the graphics (hmmmm maybe I should replace the sprite and test that...). The problem with that is that most of my mobile SAMs are fine, it's just a couple of them that cause this problem. If it was a problem with the unit in general, surely it would crash whenever I moved ANY of them?
Are these particular units confusing the game? and not being entered as proper armies or something, and stressing my poor machines resources. This is game mechanics, and I don't know much about that....
(this monster sized map is now pretty full, the turns take a minute or two to turn over on my K6 450MHz with 128MB RAM)
Any ideas anyone, has this happened to anyone else?
Pingu:
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