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CTP2, "The Best Civilization game yet"

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  • #16
    I reckon a good idea would be more non player events. By this I mean inter country events that perhaps give an indication of how well you are doing in certain areas. Things like sports. Who would love to see their civ's footy team beat their main rivals in front of 100,000 people at the colloseum?

    Mayeb Sid should link Civ in with NBA and FIFA2001

    Dave
    Si tacuisses, philosophus mansisses

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    • #17
      Re: The reviews in game magazines,(in the UK anyway,-maybe other places?).

      Both of the best selling PC games mags in the UK (PC Zone and PC Gamer) gave CTP2 a good review. Also, I recently noticed that both PC Zone and what passes for PCGaming World these days, use CTP2 as a benchmark game when reviewing other TBS games, saying something like "Game X" is good in many respects but not as good as CTP2.

      What I am still not clear about is why do such established magazines with a reputation to maintain, come up with conclusions which are so different from the majority of on-line reviews and even more importantly the "real experts" at Apolyton. I know that I would have bought the game if I hadn't come to here.

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      • #18
        With regards to Wargammer's review:

        I think the reviewer must have spent all of his time playing the Alexander scenario. He bangs on about it for most of the review, leading me to think he didn't really try out the "normal" game very much.

        I mean, when you think about it, Civ2 is getting quite old, and it too has a great number of bugs. Many of the hardcore Civ fanatics bemoan that the Civ2 AI is too easy to beat, just like they do with CTP2. If a gaming magazine used Civ2 as its benchmark it would be laughed at by the gaming majority. Civ3 will blow everything else away when it comes out but there really isn't much at the moment that surpasses CTP2, for the gaming mags anyway. (Like I said, they can't compare everything to a game that has been around since 1996.)

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        • #19
          Redstar - I'm with you on Tetris! I find the game pretty pointless. Sure, it was kind of a challenge for 10 minutes, but after that, what's the point?

          Hmm... maybe it would be more fun if, well, let's say you're playing a Civ game, and you find an enemy civ. Instead of declaring war on you, they challenge you to a game of Tetris!
          That, might make it more meaningful.

          - Skeeve



          ------------------
          My reach exceeds my grasp!
          My Reach always exceeds my Grasp...

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          • #20
            redstar - yes it definitely needs more such events, but i say more non-military, not non-player. For example, lawyers and corporate branches are in the same class as war units - they have to travel (slowly might i add) to the other cities and perform their action which is equivalent to an attack.

            On a similar note, taking railroad it might take me 5 turns to get outside an enemy city. They expel me and immediately Im back in the city. That sucks.

            I say there should be two sides to any future civ game, a military based side (represented by the playing map) and a non-military based side.

            All actions regarding cities, armies, exploration and such should be carried out on the map with help from the usual dialogues (Army manager, etc)

            All other actions and events should be carried out in a method similar to trade in ctp2. You can set your cities to produce these units, but unlike in earlier civs you dont have to move your caravan/freight unit to make a trade route. Similarly, take lawyers for example, you could disperse your lawyers to different cities/civilisations. Just like conversion by a cleric, a symbol would be shown next to the city to indicate enemy lawyers are present in the city, reducing overall production (not *all* production). Your own lawyers, or possibly even military units could be used to get rid of em. Imagine having to pull 5 of your lawyers out of an enemy city to remove (sue) some from your own.

            Like you said redstar, you could also have a sporting side of things. If you are at peace with another nation, you should be able to create a sporting 'link' which represents teams travelling to other nations to play sport. This could up commerce.

            Of course all of these options should only be available once civilisations are discovered, and say, railroad has been discovered. Meanwhile all military units would retain normal movement rates etc. because moving a troop of machine gunners or a squadron of fighters or tanks takes a lot longer, and much more co-ordination, than it is to send a few lawyers or corporate branches.

            Just a (long winded) idea, but if its any good might link over to a civ3 forum.

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            • #21
              Arnt Wargammer those jackasses who just went outta business ?


              Owell, if not, lets hope so

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