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The Size 60 Barrier

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  • #16
    quote:

    Originally posted by hexagonian on 03-14-2001 03:25 PM
    Did either of you go into the citysize.txt files and make any changes in there?


    No, not yet at least. I have already verified that you can achieve a size 70 city without changing those files, and now I'm currently checking out the changes I mentioned above.

    I'll post my results here when done.

    Edit: Thanks Hannibal for those stats. I imagine that a size 100+ city will probably need close to 69 squares. (Just to keep the population fed)

    ------------------
    My reach exceeds my grasp!
    [This message has been edited by Skeeve (edited March 15, 2001).]
    My Reach always exceeds my Grasp...

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    • #17
      Nope - not yet

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      • #18
        I have some Preliminary Results:

        I am in the year 2225 on Impossible with the changes I listed above.
        However... disappointment. Something is seriously wrong.
        My cities have stopped growing at exactly 61.
        I'm not sure what went wrong here, because in my previous test I was able to achieve a population of 70.

        I think the problem is that I was playing around with too many parameters, and I changed something I shouldn't have.

        Oh well, back to the drawing board I guess.

        When I do this again, I'm not playing on Impossible. It's not that it's too hard, it's just too stressful for experimenting. One actually has to think a little to get ahead. (As opposed to being able to win while brain-dead on other levels).


        ------------------
        My reach exceeds my grasp!
        My Reach always exceeds my Grasp...

        Comment


        • #19
          Okay... now I'm totally confused.

          I started a brand new game with only one change: I added the line to the Hospital improvement to give +15 city maximum.

          However, My cities stopped growing at 61! Doh!... they should have reached 75. Also, overcrowding was not a problem. I'm stumped. I don't know why it worked once and now it doesn't.

          Oh Well, I can't be bothered with this problem until the succession game is over. If anyone out there is trying to beat the Size 60 Barrier, please share! As for me, I'm on hiatus. *Skeeve dons sunglasses and takes in some rays*

          - Skeeve

          ------------------
          My reach exceeds my grasp!
          My Reach always exceeds my Grasp...

          Comment


          • #20
            Skeeve:

            I tried the same changes to the buildings, but my cities also stopped growing at 61. I have no idea how to fix this, but I am trying. See you at the succession game.

            Jonny

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            • #21
              I had the same problem but I edited the citysizeX.txt's. Every citysizeX.txt referres to a different level of difficuilty. Now here is an example:

              CITYSIZE_ZERO {
              Population 0
              SquaredRadius 0
              IntRadius 0
              MaxWorkers 0
              GrowthRate 75
              MinGrowthRate 2500
              MaxSurplusFood 250
              BaseOvercrowding 4
              BaseMaxPop 18
              VisionRadius 1.414
              }

              CITYSIZE_ONE {
              Population 6
              SquaredRadius 2
              IntRadius 1
              MaxWorkers 6
              GrowthRate 75
              MinGrowthRate 2500
              MaxSurplusFood 250
              BaseOvercrowding 4
              BaseMaxPop 18
              VisionRadius 1.414
              }

              CITYSIZE_TWO {
              Population 18
              SquaredRadius 5
              IntRadius 2
              MaxWorkers 18
              GrowthRate 75
              MinGrowthRate 5000
              MaxSurplusFood 500
              BaseOvercrowding 4
              BaseMaxPop 18
              VisionRadius 2.236
              }

              CITYSIZE_THREE {
              Population 32
              SquaredRadius 13
              IntRadius 3
              MaxWorkers 32
              GrowthRate 75
              MinGrowthRate 7500
              MaxSurplusFood 750
              BaseOvercrowding 4
              BaseMaxPop 32
              VisionRadius 3.0
              }

              CITYSIZE_FOUR {
              Population 46
              SquaredRadius 17
              IntRadius 4
              MaxWorkers 46
              GrowthRate 75
              MinGrowthRate 10000
              MaxSurplusFood 1000
              BaseOvercrowding 4
              BaseMaxPop 46
              VisionRadius 3.4
              }

              CITYSIZE_FIVE {
              Population 60
              SquaredRadius 20
              IntRadius 4
              MaxWorkers 60
              GrowthRate 75
              MinGrowthRate 15000
              MaxSurplusFood 150000
              BaseOvercrowding 900
              BaseMaxPop 999
              VisionRadius 3.7
              }

              CITYSIZE_SIX {
              Population 999
              SquaredRadius 20
              IntRadius 4
              MaxWorkers 60
              GrowthRate 75
              MinGrowthRate 20000
              MaxSurplusFood 200000
              BaseOvercrowding 900
              BaseMaxPop 999
              VisionRadius 4.472
              }

              These modifications should allow my cities to grow til 999 without problems of overcrowding. The last CITYSIZE_xxxx defines the maximum population size of a city. But 999 is not the maximum, because I was also be able to create cities over 1000 by cheat editor. I just modified these lines in the scenarioeditor.ldl:

              Pop:CTP2_SPINNER {
              # MDS 08/2000
              # int xpix 70
              # int ypix 112
              int xpix 58
              int ypix 63
              int widthpix 90
              int minxval 0
              int maxxval 20000
              int incxval 1
              int xval 1
              string statustext "str_SE_PopSpinner"
              string tipwindow "str_SE_PopSpinner"
              }
              Now I am able to create cities with a size of 20000 instead of 200.

              -Martin
              Civ2 military advisor: "No complaints, Sir!"

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