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  • The Size 60 Barrier

    In an earlier thread there was some discussion on how to modify the game to overcome the size 60 population limit of cities (600,000).

    So far, all I've done is to play around with the citysize0X.txt files, but to no avail. Of course, I must admit that I have no idea what I'm doing

    If anyone can shed some light on this, please share! I know that you can place >60 size cities via the editor, but what I'd really like to see is a city with the ability to grow naturally above 60 (Perhaps slowing down a great deal near 100 or so).

    Thanks for any help in this matter!

    - Skeeve

    ------------------
    My reach exceeds my grasp!
    My Reach always exceeds my Grasp...

  • #2
    Look in the Ctp2-creation forum message #441 around Mar 1st.

    This will get you to 102

    Dennis

    Comment


    • #3
      quote:

      Originally posted by Skeeve on 03-06-2001 10:10 AM
      In an earlier thread there was some discussion on how to modify the game to overcome the size 60 population limit of cities (600,000).

      So far, all I've done is to play around with the citysize0X.txt files, but to no avail. Of course, I must admit that I have no idea what I'm doing

      If anyone can shed some light on this, please share! I know that you can place >60 size cities via the editor, but what I'd really like to see is a city with the ability to grow naturally above 60 (Perhaps slowing down a great deal near 100 or so).

      Thanks for any help in this matter!

      - Skeeve




      Here you go my friend..

      Thanksbe to dennis_caver..I be only a finger pointing the way..however it does work..I am usuing it currently!

      Good Luck!

      Here is what dennis_caver had to say...on this particular subject:
      The max city size was shipped at 60. One issue with
      this is that the Hospital city improvement does not
      increase max city size as stated in both manuals.
      So add a max city statement for Hospital in buildings
      .txt and adjust arcologies and aqua filter.
      I recommend the following max city sizes to get to
      a max of 102.

      Initial 18

      Aqueduct 14 (N/C)
      Hospital 17
      Arcologies 25
      Aqua filter 28

      Also one will have to adjust the 'overcrowding'
      parameter for each transition. For instance, I adjusted
      them so that a little 'red growth' remained after each
      transition after city size 19. (Except body exchange)
      Note: This includes adjusting 'Drug store' and '
      Incubation center'.

      Dennis


      Ok..I adjusted the overcrowding of each size improvement..by 2

      Starting with Aqueduct..I left alone per your direction..then I added 2 to Hospital,Arcologies,Aqua Filter, Drug Store & Incubation..but NOT Body Exchange!

      ****Ok..instead of adjusting overcrowding of each improvement by 2..make it say by 5-6...that will give more "red growth area"****

      Happy Civin Folks!

      Troll


      ------------------
      If they call an orange an orange, why don't they call a banana a yellow?-Christopher Lloyd-Taxi

      The Forum Fur Flyer
      Hi, I'm RAH and I'm a Benaholic.-rah

      Comment


      • #4
        Thanks Troll, (and Dennis), I'm going to try this right away!

        I suppose that you really can take some liberties with these numbers to grow... let's say the possibility of cities >200 in size.. hence 2,000,000 population!

        I wonder if the massive city-sizes that the CTP2-Score suggests is possible can be achieved, though. Still seems a bit doubtful. (e.g., Size 500!)

        Thanks much!

        -- Skeeve



        ------------------
        My reach exceeds my grasp!
        My Reach always exceeds my Grasp...

        Comment


        • #5
          Well, you could. I be happy to see city over size 60. I think it will be easier in CTP1 than in CTP2 b/e of the Senorium Wonder. So far the max size that i can make from my own is 56 and the city itself is facing a lot of unhappness all b/e of pollution from population
          leonli316

          Comment


          • #6
            Oops.. forgot about the pollution problem.
            Perhaps an Ecotopian Government with the Central Matter Decompilier will help us get large city-sizes. I was also thinking of editing the Buildings.txt file to change to pollution coefficient of the decompilers to say 0.65 or 0.7 from 0.5. This might tone down pollution enough as an alternative to simply turning pollution off altogether. (I would hate to render all those pollution-type improvements useless).

            ------------------
            My reach exceeds my grasp!
            My Reach always exceeds my Grasp...

            Comment


            • #7
              ...or you can increase pollutions benefits to some other city building like Recycling Center or Public Transportation, or add pollution benefits to some other building.
              Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
              ...aisdhieort...dticcok...

              Comment


              • #8
                Hi fellow empire builders,

                A small recommendation to my big city tweak. Because of the
                technology tree, the Hospital city improv. should probably
                be a prerequiste build to Arcologies city improv.



                Selelunk forever,

                Dennis

                Comment


                • #9
                  By that, do you mean adding the line:
                  PrerequisiteBuilding IMPROVE_HOSPITAL
                  to the Buildings.txt file under IMPROVE_ARCOLOGIES ?

                  Or is it more complicated than that?



                  ------------------
                  My reach exceeds my grasp!
                  My Reach always exceeds my Grasp...

                  Comment


                  • #10
                    Thats all you have to do - (look at other entries in buildings.txt for comparisons and placement of the added line).
                    Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                    ...aisdhieort...dticcok...

                    Comment


                    • #11
                      Skeeve - looks about right - Dennis

                      Comment


                      • #12
                        Hi Skeeve,

                        That will probably work. I pick the numbers of 14 18
                        and 25 max pop based on the number of squares added
                        after each transition. For aqua filter the max pop
                        was set to get over 100. I'm currently playing the
                        game to verify I've got the right combo of max pop
                        and overcrowding for each square transition. The
                        overcrowding is set for a little red growth at each
                        transition ... increasing with pop. I think this is
                        realistic. I know that over 70 the pop is hungry and
                        pollution becomes more of a problem. Tile improvements
                        become more important.

                        See Ya at 100+,

                        Dennis

                        P.s. I don't know if the AI can build cities this big?

                        Comment


                        • #13
                          Did either of you go into the citysize.txt files and make any changes in there?
                          Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                          ...aisdhieort...dticcok...

                          Comment


                          • #14
                            Hi

                            Found this while looking for something else and thought you like to
                            know what tiles are worked at each pop level.
                            Size
                            1-6 = 9
                            Size 7-18 = 21
                            Size 19-33 = 45
                            Size 34-46 =57
                            Size 47-… =69

                            Hannibal

                            Comment


                            • #15
                              I have an update with this thread based on my own experimentation:

                              I recently completed a game in which the only alteration was to add the line: RaiseMaxPopulation 10 to the Hospital improvement in Buildings.txt.

                              It worked like a charm, and I managed to get some cities to a total population of 70. Since Overcrowding was not changed, growth slowed down to a crawl around 68 and 69, and getting to finally cap off at 70 was a very long wait.

                              I have just started a new game (on impossible -- because the AI is too easy for me now), in which I've changed the following:

                              Aquafilter:
                              • RaiseOvercrowdingLevel 10 (originally 6)
                              • RaiseMaxPopulation 25 (originally 14)


                              Aqueduct:
                              • RaiseOvercrowdingLevel 10 (originally 6)
                              • RaiseMaxPopulation 17 (originally 14)


                              Arcology:
                              • RaiseOvercrowdingLevel 12 (originally 8)
                              • RaiseMaxPopulation 25 (originally 14)


                              Body Exchange:
                              • RaiseOvercrowdingLevel 15 (originally 12)
                              • No Max Pop line added


                              Drug Store:
                              • RaiseOvercrowdingLevel 10 (originally 4)
                              • No Max Pop line added


                              Hospital:
                              • RaiseOvercrowdingLevel 15 (originally 8)
                              • RaiseMaxPopulation 20 (originally 0 - No line)


                              Incubation Center:
                              • RaiseOvercrowdingLevel 20 (originally 12)
                              • No Max Pop line added


                              This should give an Overcrowding level of 96 and a Max Population of 105.
                              My theory is that getting to 105 will be slowed down greatly by Red Growth around 103-104.

                              I'm also playing around with the Maximum Absolute Growth from 2500 to 3000.
                              This should make getting to 105 a tad faster. (If it works).

                              Sorry this was so long!
                              If you've read this far, you must have been interested!

                              - Skeeve

                              ------------------
                              My reach exceeds my grasp!
                              My Reach always exceeds my Grasp...

                              Comment

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