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CtP2 Compared to Civ2

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  • #16
    quote:

    Originally posted by dennis_caver on 03-05-2001 03:26 PM
    Hi C.C.,

    he comment on the advancement balance indicates you have
    not played at the 'impossible' level. You learn how to max
    your advancement to catch up or you will be attacked by superior
    forces.

    Dennis




    No, I haven't played on "Impossible" and probably never will, for the same reason as I haven't played Deity in Civ2: at that level it's not fun anymore. You have to perfectly execute a set strategy of building up X number of cities by date Y, churn out caravans, etc. Any deviation and you're crushed as enemy tanks overrun your phalanxes. I like a bit of variety (and at lower levels I like seeing my bombers destroy phalanxes and warriors, heh, heh, heh!)

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    • #17
      quote:

      Originally posted by dennis_caver on 03-05-2001 03:26 PM
      Hi C.C.,

      he comment on the advancement balance indicates you have
      not played at the 'impossible' level. You learn how to max
      your advancement to catch up or you will be attacked by superior
      forces.

      Dennis




      No, I haven't played on "Impossible" and probably never will, for the same reason as I haven't played Deity in Civ2: at that level it's not fun anymore. You have to perfectly execute a set strategy of building up X number of cities by date Y, churn out caravans, etc. Any deviation and you're crushed as enemy tanks overrun your phalanxes. I like a bit of variety (and at lower levels I like seeing my bombers destroy phalanxes and warriors, heh, heh, heh!)

      Comment


      • #18
        quote:

        Originally posted by dennis_caver on 03-05-2001 03:26 PM
        Hi C.C.,

        he comment on the advancement balance indicates you have
        not played at the 'impossible' level. You learn how to max
        your advancement to catch up or you will be attacked by superior
        forces.

        Dennis




        No, I haven't played on "Impossible" and probably never will, for the same reason as I haven't played Deity in Civ2: at that level it's not fun anymore. You have to perfectly execute a set strategy of building up X number of cities by date Y, churn out caravans, etc. Any deviation and you're crushed as enemy tanks overrun your phalanxes. I like a bit of variety (and at lower levels I like seeing my bombers destroy phalanxes and warriors, heh, heh, heh!)

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        • #19
          So use cheat than
          leonli316

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          • #20
            Hey C.C. your sure your name isn't Renfro. In Civ2-TOT
            I'd nukem 'til they glowed in the dark when they pissed me
            off. Heh, Heh, Heh, Heh ... but I digress.

            Selelunk til ya puke,

            Dennis

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            • #21
              I'll add my two cents to this thread... Why not?

              In general, I feel that CTP2 is a better game than CIV2... but only slightly. I'd say it pretty much squeaks by.

              I'm surprised that no one has mentioned Civ2's Animated High Council!
              I absolutely loved that! You could hear and watch your council member's bicker over your policies anytime you wanted, and also they changed their appearance during each age. That was great... why didn't CTP2 have something like it?

              Oh.. I forgot; $Activision$

              -- Skeeve

              ------------------
              My reach exceeds my grasp!
              My Reach always exceeds my Grasp...

              Comment


              • #22
                I take it all back. Just for the hell of it (and to avoid doing any work today) I reinstalled Civ2 and played it again. I got thouroughly trounced by the AI! It launched competent amphibious assaults. It attacked w/ bombers and then followed up with paratroopers. It proceeded to nuke me! Then it launched its space ship and won. Don't get me wrong, I still think Activision improved the concept with public works, stacked combat, and borders - and I missed those features while playing civ2 (I had forgotten how annoying it is when an ally builds a damn city on a square your using) but getting my butt kicked like I was the CTP2 AI was a welcome change. And it doesn't matter how many conceptual improvements you add, if the game has no challenge the game is shelfware. My apologies, Civ2 is the reigning king!
                ***
                Almost forgot - I've been beating CTP2 with little trouble on very hard. Civ2 just kicked my yarbles on King.
                [This message has been edited by Mister Pleasant (edited March 10, 2001).]

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                • #23
                  I am bored of CTPII, already!!! While I played civII endlessly. While it is true that CTPII had some good features, eg. Trade. On the whole however, it was pretty poor. It has the stupidist AI I have ever come across, as well as being a game of endless "clicks". You sometimes have to wait ages for your turn, as the AI moves its countless (and often useless) units around, for no real good reason. And if your going to make a game with stacking, it would be a good idea if the AI can do it to. And as and earlier poster argued, civ II had more "heart", or rather atmosphere + playability.

                  I better stop, I am starting to rant.

                  ------------------
                  Give me Liberty, or give me death!
                  "Giving money and power to government is like giving whiskey and car keys to teenage boys."
                  --P.J. O'Rourke

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                  • #24
                    For those of you who find that CTP2 lacks challenge... have you tried the AI Frenzy Mod yet?

                    ------------------
                    My reach exceeds my grasp!
                    My Reach always exceeds my Grasp...

                    Comment


                    • #25
                      I tried the frenzy mod but was not particulalry impressed. No offence to BlueO (my SLIC attempts fell rather flat), but all frenzy does is piss the computer off and then force large stacks of units at you. The way to beat frenzy is to go frenzy yourself and put the smackdown on a civ at first contact. Since a frenzied AI has about as much abilty to launch an amphibious assault as the regular AI, you will eventually dominate your continent, and by the time the remaining AIs have threatening enough stacks to do damage, you can launch quick amphibous assualts to gut their infrastructure. All frenzy does is force you to play unreasonably fiercely. Further, the computer's incompetence at using all available esources is ridiculuos. Carriers with no planes, helicopters with no paratroopers. At least civ2 could exploit those sorts of units. CTP2 was a brilliant idea with piss poor execution on so many levels.

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                      • #26
                        Hmm.. Mister Pleasant has a point about the AI's mismanagement.
                        I don't think I've played a game yet where I've seen the computer's cargo helicopters actually carrying anything!

                        Oh.. my mistake, they did carry something once: A Settler. And dropped him off at the south pole to rot!



                        ------------------
                        My reach exceeds my grasp!
                        My Reach always exceeds my Grasp...

                        Comment


                        • #27
                          The automated settlers in CIV2 are good, I liked having
                          pollution on the board. It also required population to
                          make settlers/engineers and support. If you nuked an enemy
                          you created pollution he probably wouldnt clean up so you
                          had to get engineers to that position fast. PW is good but
                          I liked engineers better, they were targets that could be
                          bombed.

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                          • #28
                            Hi
                            dont know if interested but i have a new mod with changed ai
                            look at my thread for playtesters in mods, in it you will see
                            barbs like in civ1 at sea,all ai using amphim operations and a
                            host of new stuff.
                            Hannibal

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                            • #29
                              I've seen copters carrying machine gunners and dropping them off, but most of the time the AI seems to use them just for reconnaisance. I have noticed the AI, although it attacks cities, hardly ever attacking anyone "in the field" - in the latest game the Assyrians have an old catapault sitting on a rail tile and the Americans, at war with them, just ignore it, moving huge stacks of tanks around what is a sitting duck...

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