CtP doesn't seem to be very well received on the whole, but it does have some favourable points compared to Civ, which in my opinion are as follows:
*Combat - although Civ2 combat was a vast improvement over Civ1 combat, its weakness was that outside fortresses only one unit in a tile could fight and if it lost, everything stacked with it was destroyed. CtP has a better combat system with everything taken into account.
*Infrastructure - it might not be to everyone's taste, but I think the Public Works system of improving tiles is better than having to send Settlers all over the place.
*Trade Routes - these are a good thing, and better than having the whole thing rest on the fate of a long and precarious caravan trip.
*Wonders - in Civ, building certain key wonders was all-important. CtP makes them more balanced - you don't have to give up because someone else built the Pyramids or Leonardo' Workshop.
*Governments - better balanced. In Civ2 you basically chose between Democracy and Fundamentalism, everything else being weak by comparison. There's mroe variety in CtP.
*Stealing Technology - probably the best aspect of CtP is that this is much rarer and more difficult. It drives me mad the way in Civ a civilisation which hasn't even discovered gunpowder yet can somehow start producing tanks...
The disadvantages are:
*Scientific Progress is too fast. There are generally firearms in use by the 7th Century and the Modern Age begins in the 15th or 16th century.
*Over compensation for AI civs being backward or too advanced. I used to enjoy "bomb the primitives" in earlier versions; now everyone has more or less the same level of advancement throughout the game because it's rigged that way and you can never get a technological lead.
*The shrinking map. Because cities use up so much space, even the largest map size seems to get filled up very quickly. What remains seems to be impossibly vast tracts of swamp.
*A military unit "gap" - there is no equivalent of Civ's Rifleman unit, so you're stuck with soldiers in scarlet coats with muskets for about 1000 years, and then whoever gets tanks first crushes everything in their path.
and finally
*Depressingly slow naval movement.
*Combat - although Civ2 combat was a vast improvement over Civ1 combat, its weakness was that outside fortresses only one unit in a tile could fight and if it lost, everything stacked with it was destroyed. CtP has a better combat system with everything taken into account.
*Infrastructure - it might not be to everyone's taste, but I think the Public Works system of improving tiles is better than having to send Settlers all over the place.
*Trade Routes - these are a good thing, and better than having the whole thing rest on the fate of a long and precarious caravan trip.
*Wonders - in Civ, building certain key wonders was all-important. CtP makes them more balanced - you don't have to give up because someone else built the Pyramids or Leonardo' Workshop.
*Governments - better balanced. In Civ2 you basically chose between Democracy and Fundamentalism, everything else being weak by comparison. There's mroe variety in CtP.
*Stealing Technology - probably the best aspect of CtP is that this is much rarer and more difficult. It drives me mad the way in Civ a civilisation which hasn't even discovered gunpowder yet can somehow start producing tanks...
The disadvantages are:
*Scientific Progress is too fast. There are generally firearms in use by the 7th Century and the Modern Age begins in the 15th or 16th century.
*Over compensation for AI civs being backward or too advanced. I used to enjoy "bomb the primitives" in earlier versions; now everyone has more or less the same level of advancement throughout the game because it's rigged that way and you can never get a technological lead.
*The shrinking map. Because cities use up so much space, even the largest map size seems to get filled up very quickly. What remains seems to be impossibly vast tracts of swamp.
*A military unit "gap" - there is no equivalent of Civ's Rifleman unit, so you're stuck with soldiers in scarlet coats with muskets for about 1000 years, and then whoever gets tanks first crushes everything in their path.
and finally
*Depressingly slow naval movement.
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