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Should there are more improvements to fight pollution?

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  • Should there are more improvements to fight pollution?

    Yes, I think there should be more city improvements to fight pollution. Pollution is a serious matter in the game, which can lead cities into riots and rebellion. Worse of all, it can endanger the enviroment contribute to gobal warming. Here is the list.

    Sewage System -5% From Production and population

    Garbage Disposial Cen. -15% From Production

    Recycle Plant -30% From Production

    Public Transportation -30% From Population

    Subway -15% From Population

    Eco-Transit -40% From Population

    Matter Decomposer -40% From Production

    Total -90% From Production and population


    (note*I decrease the Matter Decomposer, and Eco-Transit by 10%)


    Perhaps these may make the game more realistic while making the civ happier.
    [This message has been edited by leonli316 (edited March 05, 2001).]
    leonli316

  • #2
    I'm the opposite to you mate. I think there should be more and earlier pollution. Untill the industrial revolution there's no pollution problems. I want my early citys to have unhappiness from population pollution so I have to limit them. As it stands I just keep 'em growing with no problems.

    ------------------
    Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

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    • #3
      So that's why i created this list. You see, these improvements are likely to be invented in the industrial, and modern era. A new way of life!!!


      [This message has been edited by leonli316 (edited March 05, 2001).]
      leonli316

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      • #4
        Well it's true what I said. In the early stages of the game, because of the happiness model it's so easy to make cities continuously grow. If population pollution hit early and heavier, then happiness would be an issue.

        As for your suggestions, they look alright on paper, but it'll be interesting to see how they play. Personally, I'm nervous about anything that has the potential of lowering pollution.

        ------------------
        Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

        Comment


        • #5
          The pollution in CTPII, is like none the world has ever experienced. Pollution plays a far to large part in the game. Also, early pollution, ie waste, should take the form of plagues etc.

          ------------------
          Give me Liberty, or give me death!
          "Giving money and power to government is like giving whiskey and car keys to teenage boys."
          --P.J. O'Rourke

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          • #6
            If I could create my own improvements in my own mod...yes
            leonli316

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            • #7
              I think the net effect of CTP2's pollution scheme is that the player is sort of forced into choosing Ecotopia as his government for the end-game. (Coupled with the Central Matter Decompiler, of course!)

              I found that even under Ecotopia, I still had to lower the work day to '6 hours' to minimize pollution enough so that the Eden Project would not destroy 3 of my own cities!

              Boy, I love nano-cleansing.

              -- Skeeve
              My Reach always exceeds my Grasp...

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              • #8
                Well, the reason that i want more improvements to lower pollution is that i want to build more airports and mines (mega once) thank you.


                [This message has been edited by leonli316 (edited March 07, 2001).]
                leonli316

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