I've now played through about 6 games all the way to the end and I was wondering if it was just the way I'm playing or if others had come to this conclusion to; that conquest is the only real way of winning?
My case:
Alliance 'victory': Is it truly possible to come to this victory without first beating the snot out of the computer and leaving it no choice? I have tried everything I could think of (building all the regard wonders, not crossing national borders a single time, etc) and have only had 1 nation agree to an alliance with me after I pounded them to 1 city remaining. To get 4-7 civilizations to agree to treaties this way it seems like you'd have to come within a hair's breadth of a conquer victory and then hold back.
Science 'victory': You have to cover 60% of the map with obelisks (wish they'd said this somewhere (pre-patch) in the manual or great library... even the gaia victory screen lists a minimum # of each component to be built but that yields nothing). 60% is a lot of the map. Every time that I've been able to cover 60% of the map with obelisks, I've been well on my way to completing a conquer victory within a number of turns.
Both these victory types seem to be for those who could achieve a conquer victory but just pull back at the end just to get the desired victory type.
Solutions?
SMAC had one of the best diplomacy systems I've seen in a computer based game. Each 'nation' had it's own personality that you could actually sense and know how to deal with and you could achieve forms of diplomacy with them without having to beat them to within 1 warrior of utter defeat.
Science victory has always been a difficult one for me to figure out a way of achieving without first wiping out your opponents. In SMAC achieving the science victory you wiped out some of your resources, but by that point in the game you had the techs so that you could actually benefit from it. Civ2/1 had I think the best system in that you built components and had to figure in how long it would take to reach the destination couple in with how long it would take to build more components.
One thing that I liked in SMAC was the Commerce Victory. Here you had to watch out because even the small nation could sneak up and win on you by cornering the market. With the amount of gold flying around in CTP2, this could be a viable way of winning besides conquest.
Conclusion:
It seems as though the 2 extra victory types are for those who just don't have the heart to finish moving around the screen and wiping up insignificant cities. Go for one of these victories and put a somewhat quicker end to a game you could win in another hour or so through an assured conquest victory.
Am I playing this game too aggressively or am I justified in my thinking?
--Falconeer
My case:
Alliance 'victory': Is it truly possible to come to this victory without first beating the snot out of the computer and leaving it no choice? I have tried everything I could think of (building all the regard wonders, not crossing national borders a single time, etc) and have only had 1 nation agree to an alliance with me after I pounded them to 1 city remaining. To get 4-7 civilizations to agree to treaties this way it seems like you'd have to come within a hair's breadth of a conquer victory and then hold back.
Science 'victory': You have to cover 60% of the map with obelisks (wish they'd said this somewhere (pre-patch) in the manual or great library... even the gaia victory screen lists a minimum # of each component to be built but that yields nothing). 60% is a lot of the map. Every time that I've been able to cover 60% of the map with obelisks, I've been well on my way to completing a conquer victory within a number of turns.
Both these victory types seem to be for those who could achieve a conquer victory but just pull back at the end just to get the desired victory type.
Solutions?
SMAC had one of the best diplomacy systems I've seen in a computer based game. Each 'nation' had it's own personality that you could actually sense and know how to deal with and you could achieve forms of diplomacy with them without having to beat them to within 1 warrior of utter defeat.
Science victory has always been a difficult one for me to figure out a way of achieving without first wiping out your opponents. In SMAC achieving the science victory you wiped out some of your resources, but by that point in the game you had the techs so that you could actually benefit from it. Civ2/1 had I think the best system in that you built components and had to figure in how long it would take to reach the destination couple in with how long it would take to build more components.
One thing that I liked in SMAC was the Commerce Victory. Here you had to watch out because even the small nation could sneak up and win on you by cornering the market. With the amount of gold flying around in CTP2, this could be a viable way of winning besides conquest.
Conclusion:
It seems as though the 2 extra victory types are for those who just don't have the heart to finish moving around the screen and wiping up insignificant cities. Go for one of these victories and put a somewhat quicker end to a game you could win in another hour or so through an assured conquest victory.
Am I playing this game too aggressively or am I justified in my thinking?
--Falconeer
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