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  • Call To Power 2, version 1.1 patch

    The patch is now complete and we are in the process of passing the file around now. It will be live on the Activision site tomorrow (too late for webmaster tonight). I've also passed it along to FilePlanet, Avault, 3D Files, Voodoo Extreme, and Blues News. Here is a dump of the readme that's included with the patch:

    ==================================================

    Call to Power 2
    Version 1.1 Readme

    This Readme file contains notes about changes made to Call to Power 2 with the 1.1 patch. It is installed onto the root of the Call to Power 2 directory. For answers to other issues, please see the Readme file included with Call to Power 2, or the Help File or our website at http://www.activision.com and http://www.activision.com/games/ctp2/.

    Note for Windows® 95 users: In order to view the full Call to Power 2 Help file system, you must have a web browser installed.

    December 1, 2000

    Table of Contents

    I. Purpose Of This Update
    II. Outline Of Changes
    III. Post release Addendum to User Manual


    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    I. Purpose Of This Update

    This update primarily addresses multi-player stability issues discovered after the release of Call to Power II. We wanted to resolve these issues as quickly as possible to ensure an acceptable multi-player experience for all users. We also wanted to thank all of the users of the Apolyton forums for their feedback and input.

    Notes on faster multi-player gameplay
    Based on feedback we have received, here are some tips for a faster and more enjoyable Multiplayer experience in Call to Power II:
    · Limit the number of human players in the game to a maximum of four, but preferably two or three.
    · Try to avoid using Huge or Gigantic maps.
    · Use the Speed Turns option to keep the game running at a brisk pace (speed turns require all players to complete their moves within a limited time). Try setting a limit of 40 seconds or so to start.
    · Utilize Mayors in each of your cities to reduce the need to micromanage individual build queues.
    · Try starting your game in a more advanced age, with an appropriate level of starting Gold and more Settlers.
    · When possible, have the player with the fastest Computer and Internet connection act as the Host for the game.

    =-=-=-=-=-=-=-=-=-=-=-=-=
    II. Outline Of Changes

    A. Multiplayer Issues
    - Resolved several general issues.
    - Addressed synchronization issues.
    - Issues with nukes in network games have been resolved.
    - Huge improvements to stability overall.
    - Resolved client border update issue with captured cities.
    B. Diplomacy Issues
    - Embargo button on Diplomacy Manager remains enabled when confirmation is cancelled.
    - Resolved some AI issues regarding diplomacy.
    C. Miscellaneous
    - Message occurring when a Wonder is nearly complete is now triggered earlier.
    - Various general and stability issues with Scenarios have been addressed.
    - Several text issues in the non-US versions of Call to Power II have been resolved.

    =-=-=-=-=-=-=-=-=-=-=-=-=
    III. Post release Addendum to User Manual

    How to Win Through Science
    Only a truly advanced and careful leader can master the Science Victory. To succeed you must:
    1) Research 'Gaia Controller'
    2) Complete the Wonder 'The Solaris Project'
    3) Build at least 10 Computer Cores and 10 Gaia Satellites
    4) Cover 60% of the map with Obelisks
    ** This includes ocean area too. You may only build on territory controlled by you or an ally.
    ** Building more Gaia Satellites than the minimum will increase the area of effect of each Obelisk. Max Satellites = 20.
    5) Initiate the Gaia Controller
    6) Hold your cities and Obelisks for 10 turns

    Correction to the 'Multiplayer Readme'
    The Multiplayer Readme included with Call to Power 2 specifies that the host of a multiplayer game can handicap Public Works. This is inaccurate. The host cannot set Public Works for players.

    The original Readme file states, "The only way to win a multiplayer game is with blood. This is untrue. Players are able to win by diplomacy.

    Correction to the original 'Readme.rtf'
    The original Readme file stated that small maps can only have up to 6 players at any time (including the player). This is incorrect. However, we do recommend no more than 6 players for the small maps.

    The original Readme mentioned that breaking a Trade Route caused the loss of 1 Caravan. This is true. However, if the Trade Route was created with Freight Transports, then breaking the route will show a loss of 3 caravans in the Trade Manager.


    -------------------------------------------------

    Activision is a trademark of Activision, Inc. (c) 1997-2000 Activision Inc. All rights reserved. Licensed by Activision, Inc. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and trade names are the properties of their respective owners.

    ==================================================

    We are nearly complete with both the Slic documentation and the WW2 scenario. Both should be ready to go early next week. Ciao!

    - Doug "PingEnvy" Pearson

  • #2
    Oh yeah. I sent it to MarkG as well, but it bounced. Too big... 3.5 MB.

    - Doug "PingEnvy" Pearson

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    • #3
      The patch is now available at:
      http://www.fileplanet.com

      Under the patches folder near the top of the list.

      - Doug "PingEnvy" Pearson

      Comment


      • #4
        What about the corrupted save game files problem? Has it been fixed by the patch? The readme doesn't mention anything about it.

        Comment


        • #5
          MrOgre said it did fix that problem...

          Comment


          • #6
            "The language of your OS will not allow you to use this patch." Activision, please fix that.

            Comment


            • #7
              Yeah, I'm getting that "The language of your OS..." message too, and I'm in New Zealand. We still speak English here, even if we do have a funny accent.
              Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
              Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

              Comment


              • #8
                wow a chcher, haha...amazing...well....we do have the best networking system in the world, I guess it shouldn't be too surprising.

                Comment


                • #9
                  Just tweak around this. Open "Control Panel", there is an option that leats you set your Country Code/Language (its an earth icon IIRC). Set it to English (US), restart. Apply patch. Set it back and restart. Though I have not tried this, I think it has to work.
                  Please report back if it has.

                  Ata

                  Comment


                  • #10
                    quote:


                    The original Readme file states, "The only way to win a multiplayer game is with blood. This is untrue. Players are able to win by diplomacy.



                    Nice! Only science victory left then
                    får jag köpa din syster? tre kameler för din syster!

                    Comment


                    • #11
                      I was going to post about that technique myself. I changed the regional settings to USA, ran the patch, and then set it back to New Zealand. And it worked! Though they should still fix it anyway.
                      Started a couple of quick games to see if we get different civs to play against now but - NO! Still, the Americans, Irish, Scottish etc. I can't believe that such a basic flaw should remain in the game.
                      Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                      Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

                      Comment


                      • #12
                        quote:

                        Originally posted by Paul on 12-15-2000 01:08 AM
                        "The language of your OS will not allow you to use this patch." Activision, please fix that.



                        Ik heb je probleem ook eventjes gehad maar heb het ondanks mijn Nederlandse Windows versie voor elkaar gekregen. Er is een makkelijke oplossing. Verander
                        voor het installeren van de patch eventjes de landen instelling.

                        Ga daarvoor naar start en selecteer "instellingen" en dan "configuratiescherm". Ga naar landeninstellingen en verander je landinstelling van het "Nederlands standaard" in b.v. "Engels Verenigde Staten". Laat Windows je system opnieuw opstarten.

                        Als je systeemopnieuw is opgestart en je Nederlandse
                        OS de VS instellingen gebruikt, start dan opnieuw je
                        patch installatie op. Je zal dan zien dat de patch zichzelf zonder problemen installeert.


                        Groetjes van Aemillius Ceasar.


                        Aemilius Ceasar

                        Comment


                        • #13
                          quote:

                          Originally posted by Russell on 12-15-2000 02:54 AM
                          I was going to post about that technique myself. I changed the regional settings to USA, ran the patch, and then set it back to New Zealand. And it worked! Though they should still fix it anyway.
                          Started a couple of quick games to see if we get different civs to play against now but - NO! Still, the Americans, Irish, Scottish etc. I can't believe that such a basic flaw should remain in the game.


                          Indeed, i have the same problem too. It seems that the
                          game is set to use always the same civilisations agaist you. But lucky, we have the game editor tool where we also can change the opponent civilisations.

                          Greetings Aemillius Ceasar

                          Aemilius Ceasar

                          Comment


                          • #14
                            regional settings exactly that was what it was called!!

                            Maybe Mark or Dan should post this as News Item, not that so much of these threads pop up.

                            ATa

                            Comment


                            • #15
                              Chaps,

                              The game is only set to use the same civs if you play Beginner or Easy .. not medium upwards (if you change the userprofile.txt to nonrandomcivs=no) but beware .. its will change back again if you start another beginner/easy game

                              But I agree completely .. ACTIVISION, ARE YOU LISTENING ?????? This is a stupid bug .. my 5 month old could code this change ! what are you playing at ?

                              Another thing.. After the huge hoo haa regards to your early release in the US/Canada .. and leaving the rest of the world waiting, you have the stupidity to release the US/Canada patch first !!! DEEER BRAIN TO ACTIVISION, COME IN ACTIVISION .. have you never heard of SUPPORT ??? Single .EXE's to cover the lot .. isn't that easier to support ??? and doesn't annoy your customers also. Please its not rocket science !

                              Id be interested to discover what the results of installing the US patch on non-US versions is ?? let us know if you notice any problems ..



                              ------------------
                              "Wherever wood floats, you will find the British" . Napoleon
                              "Wherever wood floats, you will find the British" . Napoleon

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