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  • Governments and the AI

    Hello everyone,

    Well, we all know that the AI is not exactly great at the offensive side of civilization building. But I've noticed something else about the AI. It doesn't appear to be very creative in its choice of government.

    One of my major delights with version 2.0 of Call to Power, oops, I mean Call to Power 2, is that governments are now much more balanced and the choice between them is equally split. Monarchy is actually viable now, theocracy isn't just quite so great, and Communism is even better than ever. However, the AI seems to follow the same strict kind of pattern pattern as it did in Call to Power:

    Tyranny
    Monarchy
    Fascism
    (in the case of more peaceful civs) Democracy
    Corporate Republic

    I have to say that in all of my days playing Call to Power both versions 1.0 and 2.0, I have never seen a Communist AI. Sometimes I see a theocracy, sometimes a Republic, but not very often. In Civ2 the whole range of governments were used by the AI. At least, that is, until the way-too-powerful fundamentalism came along! In Call to Power 2, it seems very restricted.

    Any thoughts you have would be nice...if you want to flame me and prove me wrong, it'd be my pleasure!

    Edit(s): Sloppy typing
    [This message has been edited by David Murray (edited January 04, 2001).]

  • #2
    Checkout Strategies.txt in D:\Program Files\Activision\Call To Power 2\ctp2_data\default\aidata
    You will see there are lists of govs good for growth/war/default Monarchy is listed 3rd down in default after more advanced govs is listed in do not use govs for war and in peace is 4th down after republic.swap them around a bit to your liking.

    ------------------
    " mind over body "
    Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

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