It wouldn't be hard to make the clients download the map from the server on game-start...
I mean, almost every other game works that game when playing online...
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Use of created scenarious in multiplayer games
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I was sorta bummed when i found out that I couldn't use the world map in multiplayer...
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not a supported feature. Everyone would have to have the same map to actually play with each other and depending on the scenario, this could cause a lot of problems. There may be a work around. Anyone found a way to do it?
Smooshies
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Use of created scenarious in multiplayer games
Does anyone know if created scenarious (using the scenario editor in CTPII) may be saved and used in multiplayer internet games? If so, how? This ability would be nice to ensure equal starting positions between players.Tags: None
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