i have been playing these types of games for years, many of you have too. One thing ctp2 failed to do is adapt and change for the better.
number one problem with these civ games now is they are still using combat and war systems from the late 80s and original civ days. sure they added some neat features like health bars and stacking yadda yadda but its still the same feel. for example, a modern war using world map it takes years and years to fight a war that realisticly would have lasted a few years. I guess games and gaming have a long way to go but why cant civ games take some lessons from other really good combat games.
sure sure the emphasis is not on combat true, but its just as much a part as diplomacy, trade, interface, etc etc.
why still squares on maps???? when are we getting hexagons, that can change the game entirely.
ctp2 did one revolutionary thing they should encorperate in other areas, that is public works. no longer did you rely on a little weak unit settler, now it was a pool of resources into a bank that you chose how to deal with. they did the same thing essentially for trade, what a great idea ctp team. now take those great ideas and throw them into getting rid of the arcane combat and war system of civ and revolutionize that part of the game.
why is a1 in some other games i play so good or bad depending on the level i choose, but all the civ games especially ctp2 the computer just stinks. why cant the programmers learn and use ideas from other games or programmers?
my point is ctp2 is the weakest in the evolution of civilization, i was tired of it weeks ago. its nothing new really. its not even challenging thats the worst part.
i hope civ3 is revolutionary in its design while still keeping with the idea of playing a civilization and trying to survive or dominate.
number one problem with these civ games now is they are still using combat and war systems from the late 80s and original civ days. sure they added some neat features like health bars and stacking yadda yadda but its still the same feel. for example, a modern war using world map it takes years and years to fight a war that realisticly would have lasted a few years. I guess games and gaming have a long way to go but why cant civ games take some lessons from other really good combat games.
sure sure the emphasis is not on combat true, but its just as much a part as diplomacy, trade, interface, etc etc.
why still squares on maps???? when are we getting hexagons, that can change the game entirely.
ctp2 did one revolutionary thing they should encorperate in other areas, that is public works. no longer did you rely on a little weak unit settler, now it was a pool of resources into a bank that you chose how to deal with. they did the same thing essentially for trade, what a great idea ctp team. now take those great ideas and throw them into getting rid of the arcane combat and war system of civ and revolutionize that part of the game.
why is a1 in some other games i play so good or bad depending on the level i choose, but all the civ games especially ctp2 the computer just stinks. why cant the programmers learn and use ideas from other games or programmers?
my point is ctp2 is the weakest in the evolution of civilization, i was tired of it weeks ago. its nothing new really. its not even challenging thats the worst part.
i hope civ3 is revolutionary in its design while still keeping with the idea of playing a civilization and trying to survive or dominate.
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