Something thats been bugging me. Those first ships you can build (coceral? something like that?) are stated as having an attack value. Even the Bradley games manual says this. They are suppose to represent triremes. And triremes FIGHT! (what was that battle - Salamis? Where the Persians got clobbered by the Greeks and the world was forever changed??).
I don't seem to be able to pillage or attack other shipping with these, and it sure looks like they have an attack of 0.
Can this be changed in the game? I think it would be more interesting if the player (and the AI) could use these vessels to establish naval supperiority. Otherwise, whats the point?
In the game I'm playing right now (very much improved, thanks to Colorme's mods) Ive got two of these things on station off a mexican city, watching to make sure nothing slips out. But on the drive in today, I realized - so what if something DOES slip out? What the heck can I do about it!
Anyway, are there any easy mods that can turn these things into fighting machines again?
------------------
Bluevoss-
I don't seem to be able to pillage or attack other shipping with these, and it sure looks like they have an attack of 0.
Can this be changed in the game? I think it would be more interesting if the player (and the AI) could use these vessels to establish naval supperiority. Otherwise, whats the point?
In the game I'm playing right now (very much improved, thanks to Colorme's mods) Ive got two of these things on station off a mexican city, watching to make sure nothing slips out. But on the drive in today, I realized - so what if something DOES slip out? What the heck can I do about it!
Anyway, are there any easy mods that can turn these things into fighting machines again?
------------------
Bluevoss-
Comment