Strage I no longer have the ability to retreat from any battle. I did on easy but on medium I no longer see the retreat button. Any ideas?
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- Attack with a stack of units, fight until they're on the brink of death, retreat, attack with another stack of units, fight until they're on the brink of death, retreat... Net result, you win the fight and lose NO units at all;
Uh, yeah, if you have an overwhelming advantage over the enemy. Being massively stronger and taking advantage of it is cheating? Sounds more like reality to me.
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- Laugh at the poor AI, who never makes use of this same fascinating game "feature".
Which is a reflection on the AI, not retreat.
As I said, anything can be abused. In Civ2, if you have enough vessels properly spaced, you can use "ship-chaining" to send a unit around the globe in one turn.
It so happens, I don't do that, but some people do. But I don't expect that the "feature" be removed simply because I don't use it.
Same with retreat. If you don't like it, don't use it. And if you do use it, don't use it in ways that are historically ridiculous. It's not an issue in multiplayer, as mentioned, so it's just a question of whether people have the will power not to cheat the AI. Some do, some don't.
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"So don't do that!"
Sorry, but that cop-out has been around since the early days of Civ1, when I was struggling daily to make "ICS" the common catchphrase it is today. It didn't float then; it doesn't float now.
Clearly, if I think a particular "feature" of a game is abusive, then I'm not going to employ it. That's a given; you don't have to dictate gamesmanship to me. My contention is that the makers of CtP2 (along with the makers of CtP1 and Civ2 and Civ1 and yada yada yada) never take into proper consideration all of the ramifications of the various features they implement. This is particularly infuriating when it is extremely difficult to circumvent abusing said 'feature', or unclear as to where
Luckily, this issue is relatively minor. It's very straightforward how to avoid abusing it, simply by avoiding its use entirely. Better still, it's NOT available as an action in multiplayer, levelling that playing field. It's just a silly power they gave to the human player in single player games, for no apparent reason, rending the game even more ludicrously easy than it already is. And that's WITHOUT employing it in the aforementioned specific scenarios -- which, I still maintain, is cheating, since they're very clearly counter to the design intent (multiple chances for free missile volleys, veterans and slaves? I think not.)
But it's pointless to argue over such a minor concept; there's far more juicy stuff upon which to concentrate. I can't wait to unlock to city growth and overpopulation model... Whee...
- Metamorph
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One thing that concerns me is the fact that you can attack and retreat and still be able to move. If true, this is a problem. Other than that, I still see retreat as a viable option.
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well i don't think it's right to accuse the ciz makers of being careless. when it comes to games as robust as the civilization series it is VERY hard to look for each and every loophole. let's just hope that the game's engine is flexible enough to integrate useful patches to issues such as retreat.
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[quote]Originally posted by Metamorph on 11-30-2000 09:23 AM
I think retreating is an absurdity, as well as an abuse. Aside from the aforementioned true cheeses (etc.,etc.)
Hey Metamorph, ever heard of "probing" an enemies defenses? It happens in the real world, maybe not to the point of committing all your troops, but it definately is a viable option afforded military commanders worldwide.
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You want to probe? Fine. Fling a hoplite at the walls. Now you've probed.
Civ games ALWAYS gave this ability to players. Sacrifice a unit, gain intel. Ridiculous? Perhaps. But far more balanced than the "whoops I made a mistake, let's get the flock out of here" approach which SO favors the attacker.
Why can't the computer retreat when the odds are against him? Oh sorry, he's not allowed, neither when attacking or when being attacked. Bah. Lame.
Does anybody know if you can gain Veteran status after retreating? If so, that would be an even more ridiculous abuse. Or can you attack until one target unit dies, then retreat, gaining a slave but retaining the ability to IMMEDIATELY attack again to get another one, thereby circumventing the "1 slave per combat" limit?
How abusive must it be before it's cheating?
- Metamorph
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actually, from the strategies.txt file it is shown that the AI already knows your units and attacks over certain number of units per type(flanking, attack, etc) and according to it's current goal(defence, attack, etc). therefore the AI most of the times does not have to retreat...quote:
Originally posted by Metamorph on 12-01-2000 12:23 PM
Why can't the computer retreat when the odds are against him? Oh sorry, he's not allowed, neither when attacking or when being attacked. Bah. Lame.
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If you don't like that you can take a look at what the enemy has in their stack and quickly retreat, then just don't do it, which has been said plenty, although I don't know if it's understood yet. But even from wayyyyy back in Civ1 I wished this was an option, not for cheating, but just to salvage a bit if I was getting mauled
[This message has been edited by JamesJKirk (edited December 02, 2000).]
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Metamorph, if I understand you correctly, it seems like your complaint is that programmers aren't doing it the right way. And it seems like you have the right way defined as YOUR way. You say they don't consider all of the "ramifications" of various features, but that basically means features you disagree with. I mean, a game cannot exist without SOME features, which isn't possible if they are cautious about everything.
I mean, if I don't like the production system, they have to redo it. But then someone doesn't like the new way. And somebody else doesn't like the trade system... the fact is that pretty soon, there's no game! So, you have to take what the majority wants. In this case, you are in the minority. That does not make the programmers wrong.
And one more thing about retreating, it is not always a scout tactic!! I mean, sometimes, you have a sufficient force to defeat an enemy but the battle just don't go your way. Should you lose all 12 or less units?! I hope not!
True, in Civ 1 & 2, you fought one unit at a time. But how often did we chuck Artillery against a walled city just to see some weak defensive unit win?! Shouldn't we have been able to pull our unit out when it was clear it wasn't going to win?!Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).
I truly believe that America is the world's second chance. I only hope we get a third...
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Metamorph, do you use this same argument to justify crack smoking? I mean, there are any number of stupid things I could do, but which I choose not to. (srguably, this includes responding to this thread, but I'm curious)
It would be a worse problem if the AI was actually smart enough to realize the benefits of retreating and used it abusively .
... or if the AI was even smarter, realized the benefits of retreating, but also realized it was prevented from doing so by the game, and so developed an overwhelming sense of ennui and despair, and refused to play with you anymore.
[This message has been edited by wheathin (edited December 04, 2000).]
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