I've become accustomed to the idea that conquered cities are a bit of a nuisance. In Civ2 most of the improvements get destroyed, so people are unhappy. In SMAC they are filled with drones, and it's an atrocity to destroy them.
In CTP2, on the other hand, captured cities suffer almost no damage. Frequently my best cities are ones that were built up by the AI. Like Paris in WWII, but historically that was an exception.
Under these rules, when I park 12 powerful units outside a weakly defended AI city, the AI should sell off all the improvements and move out. But this sort of scorched-earth policy isn't programmed in.
In CTP2, on the other hand, captured cities suffer almost no damage. Frequently my best cities are ones that were built up by the AI. Like Paris in WWII, but historically that was an exception.
Under these rules, when I park 12 powerful units outside a weakly defended AI city, the AI should sell off all the improvements and move out. But this sort of scorched-earth policy isn't programmed in.
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