Describe how you play the game!
Note: I played far to much Civ 2 and could beat in on Diety. I'm in the process of clobbering the AI on Impossible (will need to up the time the AI gets to make its moves in ). The farthest I've played is to get adv. naval tactics (battleships) since my first few games were on easier difficulty levels with resulted in me getting way ahead an quitting early.
-start near a goody hut that gives you a free settler/city
-turn PW down to zero and crank out settlers until you get to 10 or run out of space.
-get archers, phalanxes, and slavers (in that order).
-build up a twelve-stack ASAP and get city wall in your cities (helps keep out pesky slavers).
-once you have the twelve-stack build turn PW and keep it in the 20-30 range. I do PW on the area right around my cities right. Then go back and do areas two squares away from the cities that need it. Then go redo areas with nicer PWs in the same order as above and put the nicer PWs in empty areas.
-Have your twelve-stack go and attack the nearest enemey (why is it always the Americans) and try to kill them off as fast as possible.
-Meanwhile back in your cities alternate between building units and building improvements. I don't build settlers after the beginning rush.
-Keep on doing this unit/improvement alternation throughout the game, it should keep your military big enough to keep on expanding at a good pace (I'm always at war pretty much).
-Make a beeline for phalanxes catapuls and monarchy (I go tyranny -> monarchy -> fascism -> communism).
-As far as specialists go I generally build enough improvements to keep from using many entertainers. I never have more than 18 workers, I always just make any excess scientists (note to self: pack cities tighter you never use the third "ring" of land outside the cities).
-Its not necessarily to let the AI live (for a while) after taking a few of their cities. Its a pain to track the last ones and they tend to like me for letting them live . Also lets you move on to the next AI and keeps them all beat down to size.
-For my military units I keep a relatively even mix of infantry and bombarding units. I err on the side of bombarding units since having a stack of mostly bombarding units that just bombards along with well-mixed stack really works wonders
The good:
-you get WAY ahead on economy
-you slowly conquer the world since the AIs too dumb to stop you.
The bad:
-You're always a bit behind on tech (stole two tech with spies but have been too lazy to set up.
-You don't get many of the early wonders.
------------------
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
http://www.toyvault.com/Cthulhu/Cthulhu%20Plush%20White%20Background-web2.jpg
Note: I played far to much Civ 2 and could beat in on Diety. I'm in the process of clobbering the AI on Impossible (will need to up the time the AI gets to make its moves in ). The farthest I've played is to get adv. naval tactics (battleships) since my first few games were on easier difficulty levels with resulted in me getting way ahead an quitting early.
-start near a goody hut that gives you a free settler/city
-turn PW down to zero and crank out settlers until you get to 10 or run out of space.
-get archers, phalanxes, and slavers (in that order).
-build up a twelve-stack ASAP and get city wall in your cities (helps keep out pesky slavers).
-once you have the twelve-stack build turn PW and keep it in the 20-30 range. I do PW on the area right around my cities right. Then go back and do areas two squares away from the cities that need it. Then go redo areas with nicer PWs in the same order as above and put the nicer PWs in empty areas.
-Have your twelve-stack go and attack the nearest enemey (why is it always the Americans) and try to kill them off as fast as possible.
-Meanwhile back in your cities alternate between building units and building improvements. I don't build settlers after the beginning rush.
-Keep on doing this unit/improvement alternation throughout the game, it should keep your military big enough to keep on expanding at a good pace (I'm always at war pretty much).
-Make a beeline for phalanxes catapuls and monarchy (I go tyranny -> monarchy -> fascism -> communism).
-As far as specialists go I generally build enough improvements to keep from using many entertainers. I never have more than 18 workers, I always just make any excess scientists (note to self: pack cities tighter you never use the third "ring" of land outside the cities).
-Its not necessarily to let the AI live (for a while) after taking a few of their cities. Its a pain to track the last ones and they tend to like me for letting them live . Also lets you move on to the next AI and keeps them all beat down to size.
-For my military units I keep a relatively even mix of infantry and bombarding units. I err on the side of bombarding units since having a stack of mostly bombarding units that just bombards along with well-mixed stack really works wonders
The good:
-you get WAY ahead on economy
-you slowly conquer the world since the AIs too dumb to stop you.
The bad:
-You're always a bit behind on tech (stole two tech with spies but have been too lazy to set up.
-You don't get many of the early wonders.
------------------
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
http://www.toyvault.com/Cthulhu/Cthulhu%20Plush%20White%20Background-web2.jpg
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