Announcement

Collapse
No announcement yet.

Cruise Missiles

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Cruise Missiles

    Has anyone had much success using cruise missiles? IMO, they are more a waste of prod rather than providing any real tactical advantage. I've experimented with them by loading up some nuke subs with them, then launching a multiple missile strike against troop concentrations to soften them up for a follow on ground assault. The problem is that cruise missiles don't seem to do much in the way of damage. Does anyone have any thoughts?

  • #2
    quote:

    Originally posted by Prince_Vegeta on 12-12-2000 02:22 PM
    Has anyone had much success using cruise missiles? IMO, they are more a waste of prod rather than providing any real tactical advantage. I've experimented with them by loading up some nuke subs with them, then launching a multiple missile strike against troop concentrations to soften them up for a follow on ground assault. The problem is that cruise missiles don't seem to do much in the way of damage. Does anyone have any thoughts?


    I've noticed the same thing, i wasted a bunch, but they didn't really help at all.

    Comment


    • #3
      i noticed the same thing and then decided to change that. i forget exactly what it was that i tweaked in the units.txt file but now my cruise missiles are far more effective. it still takes a bunch to whack a well defended and fortified city, but against individual units and ships it does do quite nicely. just leaving CTP2 as is and they are not even worth building.

      Comment


      • #4
        Same problem. I dropped a cruise missile on a marine and he escaped with 50% health. Whats the deal with that?

        Comment

        Working...
        X