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OK someone please tell me where I can find a REAL manual for this game

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  • OK someone please tell me where I can find a REAL manual for this game

    I have finished reading the pamphlet. For what reason I do not know. Yes I know about the great library. But reading long texts from a computer screen hurt my eyes. yeah that was whiney so what. Is it too much to expect a manual from a game? In commandos the manual was in the cd sleevelet . Absolutely nothing in there about modifying the game, including no info on scenario/map creation. Is this too much to expect? I know I can eventually figure it out, but how much time must I waste on this? It's like they assume I already own CTP1 and know how to do this. Which I don't.

    If not I would generally love to see some strategy guides.

    thanks for any help

    [This message has been edited by Dissident Aggressor (edited December 05, 2000).]

  • #2
    Always glad to help out a socialist.

    Nears as I can tell, if you found these forums, you've already found the closest thing I've seen to a manual. Browse around through these posts, and you'll learn alot, and also how to learn more.

    As for the manual in the box, wasn't that just an ad to try to get me to spend another $20 on the "strategy guide"? Don't remember much real info in there.
    Fear not the path of truth for the lack of others walking it.

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    • #3
      quote:

      Originally posted by Dissident Aggressor on 12-05-2000 07:58 PM
      Yes I know about the great library. But reading long texts from a computer screen hurt my eyes.
      you can print the Great_Library.txt from the Call To Power 2\ctp2_data\english\gamedata folder

      quote:

      Absolutely nothing in there about modifying the game, including no info on scenario/map creation.
      they'll release it online...
      [This message has been edited by MarkG (edited December 05, 2000).]

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      • #4
        I haven't seen a manual that has been useful in a long time. The current policy seems to be as cryptic as possible then release a "strategy guide" that amounts to what the manual should have been in the first place... a way to get another $20. It isn't just this game that has a worthless manual, it's everygame since around 1992.

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        • #5
          Not for Civ2 and SMAC... SMAC's manual was amazing, rendering the Strat Guide almost useless!
          “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
          - John 13:34-35 (NRSV)

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          • #6
            OK I actually need the manual now. I can kick ass once I get knights. But for some reason I'm struggling on the the high levels. I know I jumped too far from easy, but easy was just too easy. I'm not sure what I'm doing wrong. My research rate is horrible. It is taking a very long time just to get monarchy. I'm certain when I get knights I can kick some major ass, but I can't seem to get there. I know I'm new to ctp games, but surely there is something I'm doing wrong science wise. the manual just hasn't helped me.

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            • #7
              Yeah the manual is a piece of crap. What I find especially annoying is their habit of going into long historical descriptions and skimping on gameplay information.
              What do they think: that I read the CTP2 manual for lessons on world history?

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              • #8
                Imran, the funny thing about the SMAC manual is that the forum posters help make sure it was good. Back in the Silmarilian days (Firaxis branching thread days), Brian or Jeff or somebody from Firaxis posted and said, "We know nobody likes manuals, but what are the minimum things we should put in there?" Man, I was so all over his ass! I told him that I'd read my entire owner's manual to my car after buying a car and with Civ2, it was even worse! All the posters wrote in and told Firaxis to do the right thing and make it a good manual.

                I even think writing a good manual can help the design process. If you have an evolving draft. "Clear writing is clear thinking."
                [This message has been edited by GP (edited December 06, 2000).]

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                • #9
                  Hehe... read the manual to your car, did ya?

                  Well, you efforts were not in vain. SMAC's manual was perhaps the best one for a game ever. The appendix with the info was just a GREAT added touch!
                  “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                  - John 13:34-35 (NRSV)

                  Comment


                  • #10
                    yeah that's what I was thinking. I forgot how good that manual was. They left out a few things like unlimited range missiles . Amazingly I think a couple of reviews critisized the size of the manual. What are they thinking! I'd rather have too much information rather than not enough (as long as it is organized well)
                    [This message has been edited by Dissident Aggressor (edited December 06, 2000).]

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                    • #11
                      quote:

                      Originally posted by Imran Siddiqui on 12-06-2000 02:33 AM


                      Well, you efforts were not in vain. SMAC's manual was perhaps the best one for a game ever. The appendix with the info was just a GREAT added touch!


                      And that info even included a bibliography! How many game manuals can claim that? You know a game has to have something going for it when the author cites Massie's Dreadnought and Niven and Pournelle's The Mote in God's Eye.

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                      • #12
                        Yeah what's the use of a great manual when the game is useless. I got a downloaded copy and played it for 3 days then once evey month or two I play half of another game.

                        I'm just hoping I like CTP2 only 2 more days

                        I didn't actually read the civ2 manual until about 2 Years after I got the game. There wasn't really diffderent from civ that you couldn't figure out in about five minutes.(BTW thats how I only found out two months ago that WE LOVE THE ____ DAY's actually increased growth doh!)

                        ------------------
                        " mind over body "
                        Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

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                        • #13
                          Manuals are an advantage, and should be included in these kind of games. Regular Civ always had one
                          The journey itself is the thing~Odysseus

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                          • #14
                            quote:

                            Originally posted by GP on 12-06-2000 01:13 AM
                            I even think writing a good manual can help the design process. If you have an evolving draft. "Clear writing is clear thinking."
                            [This message has been edited by GP (edited December 06, 2000).]


                            I know for a fact this is true. And anyone from Activision or any game software company should take note of this comment.

                            I work for a software company. Not a game company, we make software for engineers. A little over a year ago, we finally hired a professional tech writer to do our manuals for new versions of the software.

                            She is not an engineer, but I have found her to be invaluable. In the process of her trying to figure out how the new features in the software would be used, and how to explain these, she has asked some very basic questions about how these work.

                            This in turn has revealed problems in the software at times, and more often things that were awkward or generally not easy to use.

                            So the process of writing a manual, and sitting down and explaining how EVERYTHING works is a very valuable process and it does indeed lead to better software.

                            marc

                            Fear not the path of truth for the lack of others walking it.

                            Comment


                            • #15
                              quote:

                              Amazingly I think a couple of reviews critisized the size of the manual.


                              Action/RTS game players *shakes head*

                              Definetly LOVE the long manual. Baldur's Gate II is another example of a manual I liked (300+ pages).
                              “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                              - John 13:34-35 (NRSV)

                              Comment

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