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Any tips how to "upgrade" through the tweak txt-files?

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  • Any tips how to "upgrade" through the tweak txt-files?

    In the next couple of days CTP-2 is going to be available outside US. The problem is however that the review-scores, both from magazines and some players, have been somewhat mediocre.

    Any tips on how to tweak more power into the game through the txt-files? How to "customize" the rules to the AI:s advantage? (Without AI-cheating too much)

    What do you do in order to spice up the game?
    [This message has been edited by Ralf (edited December 06, 2000).]

  • #2
    The first file to change is the const file in the ctp2/ctp2_data/default/gamedata alot of things can be done by improving this one.

    My favourite changes in this file. The most important ones me thinks.

    1. The sliders (These are wrong in the game just changed them to be the correct ones)

    UNIT_WORKDAY 0.2 # slider to work
    BASE_WORKDAY 0.8 # work per person when slider is zero
    UNIT_WAGES 4.0 # what does 1 notch mean
    BASE_WAGES 12.0 # gold per person when slider is zero
    UNIT_RATIONS 2.0 # what does 1 notch mean
    BASE_RATIONS 6.0 # food per person time POP_HUNGER

    2. Ai time Slice

    AI_GOAL_TIME_SLICE 125 # time in milliseconds for an AI frame
    AI_MAX_TIME_SLICE 1250 # (in milliseconds)
    AI_TOTAL_TIME_SLICE 15000 # (in milliseconds)


    3. The healing rate of units Before units could just go to a city and wham they where healed.

    CITY_HEAL_RATE 0.2
    NORMAL_HEAL_RATE 0.1


    There are a few more in this file that can be changed.

    Then next important file is the DiffDB here you need to change the bonus to production for the difficulties.
    For example.

    AI_MIN_BEHIND_PRODUCTION_COST_ADJUSTMENT 0.7 0.7 0.7 0.7 0.7
    AI_MAX_BEHIND_PRODUCTION_COST_ADJUSTMENT 0.2 0.25 0.3 0.35 0.4

    AI_MIN_AHEAD_PRODUCTION_COST_ADJUSTMENT 0.7 0.7 0.7 0.7 0.7
    AI_MAX_AHEAD_PRODUCTION_COST_ADJUSTMENT 1.2 1.2 1.2 1.1 1.1

    Each number is per age. Low is good for the AI.

    These are the main files.

    I also did alot of changes to the terrain file and tileimp file. Changed a the facist unit and advance, Moved the machine gunner to a later stage.
    Units and the advance file

    A great game for customization, don't you like what you see change it.. And its rather easy..


    Next big thing for me is the AI
    /Mathias



    [This message has been edited by Matte979 (edited December 06, 2000).]

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    • #3
      Matte - I do not quite understand what the changes you suggested actually do. Could you enlighten us a little?

      Comment


      • #4
        First slider settings.

        The most apparent change here is the amount of gold you have left after wages. This will affect the science output decreasing the overall rate of science. The food slider should not be changed the standard 12 base and 3 per points is better.

        When i changed this the timescale of advances where much better.

        AI time slice.

        This is the time the AI uses to consider strategies for units and so on. Higher Value longer time better strategies.


        Healing Rate

        If you lower the Rate of healing in cities. It will lower you healing rate as the AI don't use it that much. Result harder game.

        The Production Bouses

        If the AI get a production bonus it can build a lot more units. Meaning harder game.
        And when i tweak the AI to attack more , more attacks.

        /Mathias

        [This message has been edited by Matte979 (edited December 07, 2000).]
        [This message has been edited by Matte979 (edited December 07, 2000).]

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        • #5
          Matte, I'm afraid I'm a bit confused, too. You mention the location of gamedata, but that's a directory, not a file. So which files are you suggesting have data to change, as indicated above?

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          • #6
            Nevermind. I see now where you're recommending changes to CONST.TXT, in the gamedata subdirectory. Thanks.

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