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Warriors versus Archers

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  • #16
    I have tested the archer's melee attack and it is the same as the warrior's. At first I thought there must be some kind of penalty to ranged units' melee stats built into the game engine, but it doesn't seem so.

    Just try it out- you will see that archers are just as good as warriors in hand to hand.

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    • #17
      No that's not what I said.

      I'm not comparing the archer melee to warrior melee; we know they're both 10. What I'm pointing out is that the archer ranged attack is 15.

      Having said that, you want your archer to participate in ranged attack instead of melee if you can.

      If you have one (or two) archers, then they get one ranged shot but then they get caught up in melee and their attack drops to 10.

      However if memory serves, by grouping the archer with a warrior, the warrior holds the front rank and allows the archer to continue to attack at 15.

      The only thing I can't remember is what happens when your warrior&archer fight against a stack of 2 (or 3) melee units.. does the warrior face two melee opponents alone with the archer in the rear, or does the archer slide up beside him. The latter occurs if I remember correctly... It makes a difference.
      Don't like to wait? Program your own bloody game.

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      • #18
        I also pair archers with warriors, which I believe is better than two archers, since the warrior fights on the front line, while the archer backs him up, allowing defeating stronger opponents.

        Two archers against one opponent (I think) fight side by side and not front to back and so fight one at a time, usually resulting in loss of both units.

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        • #19
          quote:

          Originally posted by Shaka II on 12-07-2000 08:06 PM
          I also pair archers with warriors, which I believe is better than two archers, since the warrior fights on the front line, while the archer backs him up, allowing defeating stronger opponents.

          Two archers against one opponent (I think) fight side by side and not front to back and so fight one at a time, usually resulting in loss of both units.


          This would be a change from how CTPI worked.
          “It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”

          ― C.S. Lewis, The Abolition of Man

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          • #20
            Yes, I just tested archer/warrior combos and 2 archers will fight side by side, while an archer and a warrior will fight front to back. Now the archer cost is justified, sorta'.

            Hmm, gonna' look at some other combos now.

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