a wonderfull way to get back into the game. i'm playing the australians on the world map on impossible, and as you can imagine i was behind everyone else pretty quick. in the last 50-60 turns though i managed to get research pacts with three civs. research pacts give a boost to your science(and to your "partner" of course). this means that an advance that would take 14 turns to complete, was finished in 3 turns! along with some trading of advances(it's fun to exchange the same advance with 3 civs, in the end geting 3 advances for one ) i'm now at the same technology level with everyone else...
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research pacts!!
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I got into a few research pacts. I haven't gotten much of a boost. And those smug English refuse to trade technologies with me even though we're in a pact.Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).
I truly believe that America is the world's second chance. I only hope we get a third...
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I've not had a problem with research pacts (except for getting them established). I request a tech, and the AI counters by asking for one of mine. If I don't have one to trade, the AI initially asks for a lot of gold, sometimes more than I have. But later on the AI asks for nothing.
Interestingly, the AI, with fewer cities, can match me in tech development rate. This means that a research pact with the best-developed AI civ can double your rate of scientific progress, leaving everyone else in the dust.
From the game's data files it appears that the AI cheats when you get a big tech lead. But if you have a research pact, then you're just tied -- you have no lead.
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