And boy was it buggy! All kinds of problems and all kinds of limitations. Give it a try and you will see how limited and awkward it can be. It was still fun in a jolty, primitive 'CIV game' sort of way. And there just was not a whole lot of options. Some of the things that bother me:
No selective chat. Well, this isn't a big deal since the only way to win a multiplayer game is to be the last man standing (so much for the advanced diplomatic features being used in multiplayer). What?!?!?! That's right, you CAN NOT win any other way except by bloodlust, and that stinks! Even Age of Kings (Yes, yes! A real time strategy game) has better diplomatic options and victory options than CTP2 multiplayer (and you can at least choose who you talk to in that game). But anyhow, even though you can still trade techs and form alliances, there basically is no possibility of team play because you can not secretly communicate with allies.
Not that you would want to anyhow, at least not with the exceptionally buggy chat window that Activision provided- it can not even keep lines of text from piling up 'one on top of another', so all you get is a bunch of garble every few lines. And the text that is displyed outside of said window- instantly after messages are sent- do not even scroll independently of the map! Which basically means, when the map scrolls, the chat text moves right along with it and only 'gets back to where it once belonged' when you stop scrolling (this may be related to a problem mentioned by others with voodoo3 cards, but still....).
Besides the things I mention here, which just makes CTP2 multiplayer a weak gaming experience, the bugs are so numerous and just plain funky I don't even know where to begin.
Yes I do.
First of all, one of the strange things that happened was, somehow, I gained the ability to see an opponents cities, but not the map surrounding the cities- I could see the actual city, but the terrain and tile improvements next to the city were still invisible. I had not asked this player specifically for his map, though I had traded maps with another player. So really, I don't know if I was SUPPOSED to see his cities, but just couldn't see the surrounding terrain, or if I WASN'T SUPPOSED to see anything at all. Either way, this was a bug.
Another thing that was strange was how the 'style' of our cities would somtimes change from the Greek Parthanon look to the Oriental look. This did occur after a restart, but nevertheless, it's a silly bug.
A very poor choice in design was to force players to execute all of their diplomacy proposals during their own turns. If you try to even see what proposals you can propose to another civ, a warning box pops up telling you, "No, no! You must wait your turn! Come back tomorrow." This is, very frustrating. The developers could have at least allowed players to choose their diplomatic actions during other players turns (in the same way they allow players to change city and empire settings), and then have the game send out the proposal during the proposer's turn. This whole thing is akin to the tile improvement icons being grayed out and unselectable if you cannot afford to place that specific improvement at that time.
All of these things only compund to the problems that exist in singleplayer games, making any patch that might be released for this game a major project. That is, if Activision is going to present a thorough patch for this game in the first place.
But go ahead and give a multiplayer game a try- I dare you!
No selective chat. Well, this isn't a big deal since the only way to win a multiplayer game is to be the last man standing (so much for the advanced diplomatic features being used in multiplayer). What?!?!?! That's right, you CAN NOT win any other way except by bloodlust, and that stinks! Even Age of Kings (Yes, yes! A real time strategy game) has better diplomatic options and victory options than CTP2 multiplayer (and you can at least choose who you talk to in that game). But anyhow, even though you can still trade techs and form alliances, there basically is no possibility of team play because you can not secretly communicate with allies.
Not that you would want to anyhow, at least not with the exceptionally buggy chat window that Activision provided- it can not even keep lines of text from piling up 'one on top of another', so all you get is a bunch of garble every few lines. And the text that is displyed outside of said window- instantly after messages are sent- do not even scroll independently of the map! Which basically means, when the map scrolls, the chat text moves right along with it and only 'gets back to where it once belonged' when you stop scrolling (this may be related to a problem mentioned by others with voodoo3 cards, but still....).
Besides the things I mention here, which just makes CTP2 multiplayer a weak gaming experience, the bugs are so numerous and just plain funky I don't even know where to begin.
Yes I do.
First of all, one of the strange things that happened was, somehow, I gained the ability to see an opponents cities, but not the map surrounding the cities- I could see the actual city, but the terrain and tile improvements next to the city were still invisible. I had not asked this player specifically for his map, though I had traded maps with another player. So really, I don't know if I was SUPPOSED to see his cities, but just couldn't see the surrounding terrain, or if I WASN'T SUPPOSED to see anything at all. Either way, this was a bug.
Another thing that was strange was how the 'style' of our cities would somtimes change from the Greek Parthanon look to the Oriental look. This did occur after a restart, but nevertheless, it's a silly bug.
A very poor choice in design was to force players to execute all of their diplomacy proposals during their own turns. If you try to even see what proposals you can propose to another civ, a warning box pops up telling you, "No, no! You must wait your turn! Come back tomorrow." This is, very frustrating. The developers could have at least allowed players to choose their diplomatic actions during other players turns (in the same way they allow players to change city and empire settings), and then have the game send out the proposal during the proposer's turn. This whole thing is akin to the tile improvement icons being grayed out and unselectable if you cannot afford to place that specific improvement at that time.
All of these things only compund to the problems that exist in singleplayer games, making any patch that might be released for this game a major project. That is, if Activision is going to present a thorough patch for this game in the first place.
But go ahead and give a multiplayer game a try- I dare you!
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