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  • efficiency bar

    Hello everyone:
    I just had a question about the efficiency bar in the city manager, usully it shows green and everytime you change something be it workers, farmers, what have you the green bar goes down untill there is no green bar.
    My question is this: just what does that green bar represent? high efficiency or low efficiency?
    The reasion I ask this is that the more farmers you have in a city the higher the population grows for that city.
    And the more money, scientests, workers etc. the smaller the green bar gets.
    It seems to me that the more people you have doing something the more of that particular item is produced, thus the higher efficiency for that item.
    so it seems to me that if that green bar is high efficiency then it should start out small and grow when you add more people to doing things, it should'ent get smaller.
    Anybody have any thought's on this?
    [This message has been edited by moondog (edited November 23, 2000).]

  • #2
    RTFM!!
    http://apolyton.net/ctp2/info/docs/Manual_3.shtml

    quote:

    Specialists Tab

    This is where you determine the focus and makeup of your city’s workforce, and affect its overall efficiency. The most efficient city will have no specialists, and will be collecting food, production, and commerce evenly. However, depending on your city’s needs or the goals of your empire, efficiency may be less important than optimization toward certain benefits or resources.

    Citizens & Workers

    Every city of a given size has a certain number of citizens, depending on its population (citizens=population/10,000). All of your citizens are employed by your city and begin life as workers until they are converted to specialists. Workers collect food, production, and commerce evenly from the tiles your city controls.

    Your efficiency will approach 100% as your city grows in population and you have more workers to collect all of the resources from the tiles your city controls. When your city influence increases, your efficiency will be reduced until you gain more workers to collect a greater percentage of resources from the new area. Your workers will work the tiles closest to your city first until they are able to collect 100% of the resources available in previous areas of influence. This is important because tile improvements placed within your city’s influence will be more efficiently utilized when placed closer to your cities.

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    • #3
      My God! I now have a clue!

      Ok, I admit I did skim some of the manual pretty fast, as I am a regular civer and do have CTP1 and didn't feel a need to read every detail (but I think I shall go review it now).

      This is great, because now I have some basis on which to plan improvements and terraforming.

      You know, I really do like this game more and more.

      Comment


      • #4
        I was a little confused about this myself, so I wrote down the total produced in the four categories without any specialists, and then added them up with different numbers of specialists. If you do this then you will understand the effeciency bar, and how it is better to make do without any specialists if you can.

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        • #5
          Markos, I've read the manual, but somethings still funny. Often, when I add a farmer, my growth drops. Has anyone figured this out yet? Also, my growth bar is completely red, I've found no explaination for this either.

          Comment


          • #6
            quote:

            Originally posted by zaz on 11-27-2000 09:16 AM
            Markos, I've read the manual, but somethings still funny. Often, when I add a farmer, my growth drops. Has anyone figured this out yet? Also, my growth bar is completely red, I've found no explaination for this either.


            It means your city is too large. Build city improvements like aqueduct and others that reduce overcrowding.

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            • #7
              I've already built everything except for Future era improvements. Guess I have to wait until then?

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