It seems that there is a lot of confusion over how to figure how many turns it is taking a city to grow, and how to figure the effects of tile improvements, espcially farms. I will try and explain things.
1)Growth: Each population represents 10,000 people. When you look at the city manager, it tells you the pop growth rate per turn. Divide 10,000 by this number to figure the number of turns to a new pop.
2)Farms: the effect of tile improvements depend on the percentage of resources being collected in the radius ring in which the improvement is placed. I think most of us have figured that out. What many people are having trouble with is why growth rate sometimes drops so much when a city grows.
Part of the answer is that, when a city grows, happiness usually decreases by one percent, and crime increases by one percent. This crime raise affects all food production, and this cumulative effect all comes out of the surplus, thus sometimes having a significant effect on growth.
Btw, if anyone knows what the red in the growth bar indicates, I would be grateful if you would tell me.
[This message has been edited by WesW (edited November 25, 2000).]
1)Growth: Each population represents 10,000 people. When you look at the city manager, it tells you the pop growth rate per turn. Divide 10,000 by this number to figure the number of turns to a new pop.
2)Farms: the effect of tile improvements depend on the percentage of resources being collected in the radius ring in which the improvement is placed. I think most of us have figured that out. What many people are having trouble with is why growth rate sometimes drops so much when a city grows.
Part of the answer is that, when a city grows, happiness usually decreases by one percent, and crime increases by one percent. This crime raise affects all food production, and this cumulative effect all comes out of the surplus, thus sometimes having a significant effect on growth.
Btw, if anyone knows what the red in the growth bar indicates, I would be grateful if you would tell me.
[This message has been edited by WesW (edited November 25, 2000).]
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