Can someone who has the game and have reached to the nuclear stage tell me how well MAD has been implemented?? Is it interesting, does it make a nuclear war more tense, does it add anything to the game at all??
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How is MAD??
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I've reached the nuclear weapons stage, but it took me awhile to figure out how MAD was implemented (there was no mention of it in the manual that I could find). Anyway, the nuclear missiles have a "set target" order now. You tell the missile what target you want to nuke, and then you leave the missile in a city. If you get nuked, the missile launches. Of course, you can't move the nuke again unless you want to reset the target. Now how well does it work? I don't know since I am, for now at least, the only Civ with nuclear weapons (and even I only have one, and it's constantly moving around on board a submarine).
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The Electronic HobbitThe Electronic Hobbit
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I was also wondering about this. Anybody got any more info? Anyone played the Nuclear-type scenario?
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- MKL
"And a sun that doesn't set but settles" - Augie March
Shameless Plug: http://www.poetic-license.org ............. All welcome.- mkl
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I tried it briefly and destroyed the planet quite quickly! If you are at war for 12 turns, Game over, Man (To quote my favotite of the alien series)
I actually had a city survive, but the game forced me to quit. Made me think that a Nuclear winter scenario could be interesting. Wasn't there one for Civ 2?
Anyone up to the challenge of making it?
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