from diplomacy.txt in
Call To Power 2\ctp2_data\default\aidata
since i dont have the very final version, numbers could be different...
Call To Power 2\ctp2_data\default\aidata
quote: // regard cost or bonus for selected events IncursionRegardCost -100 IncursionOfAllieRegardCost -200 InvaderMovementRegardCost -10 PerRoutePiracyRegardCost -10 ShareContinentRegardCost -2 InciteRevolutionRegardCost -60 AssassinateRulerRegardCost -60 FranchiseCityRegardCost -40 PlantNukeRegardCost -150 SlaveRaidRegardCost -50 LawsuitRegardCost -30 ExpelUnitsRegardCost -10 NukeCityRegardCost -250 ConvertCityRegardCost -50 EnslaveSettlerRegardCost -60 UndergroundRailwayRegardCost -60 InciteUprisingRegardCost -60 BioInfectedCityRegardCost -70 PlagueCityRegardCost -70 NanoInfectCityRegardCost -100 CreateParkRegardCost -250 InjoinCityRegardCost -50 PillageRegardCost -50 // how much regard from empathic diplomats holding receptions (once every 10 turns) HoldReceptionRegardBonus 50 // every time a civilian is killed (settler, diplomat, cleric) AttackCivilianRegardCost -50 // every time we are attacked less than a round after war is declared PreemptiveAttackRegardCost -10 EmbargoTradeRegardCost -50 TakeCityRegardCost -100 // every turn with pact, add trust HasPactTrustBonus 2 // every turn not at war, increase trust (up to 500 only) NoWarTrustBonus 1 // every time foreigner follows through with agreement, add trust FollowThroughTrustBonus 10 // when they kill a non-combat unit all players trust them less AttackCivilianTrustCost -50 // when they attack with out declaring war the round before PreemptiveAttackTrustCost -20 // every time a player uses nukes, the world trusts them less UsedNukesTrustCost -100 // minimum time before wanting to see map again WantMapTurns 50 |
since i dont have the very final version, numbers could be different...
Comment