Only got a 7.2 on gamespot 
Read about it here.
http://www.zdnet.com/gamespot/storie...656251,00.html

Read about it here.
http://www.zdnet.com/gamespot/storie...656251,00.html
quote:![]() The combat system is still hampered by the fact that you have no control over unit placement on the tactical screen, and that you are essentially reduced to being a spectator as the battle unfolds. Watching valuable units die because of seemingly random map placement can be frustrating ![]() |
quote:![]() As before, there is such a wide variety of threats inherent in the endgame that it's impossible to defend against every one of them ![]() |
quote:![]() However, removing the unit support considerations makes it far easier to wage war, ![]() |
quote:![]() and with the 12-unit army system, Call to Power II (like its predecessor) replaces city micromanagement with army micromanagement ![]() |
quote:![]() Originally posted by Mad-Kat on 11-20-2000 08:09 PM This brief rant was brought to you by the sucky reviewers at Gamespot ![]() ![]() |
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