1) Cyrius,No space is a bad thing? Nobody ever used it in the first one. I think being "stuck" on earth is a good thing. Makes you really feel like you are playing through history.
2)Have you read the manual. It may help you understand the micromanagment better
3)Just because the AI said it was going to remove its troops, it doesn't mean it has to. It makes you choose: Start a war, or keep an eye on these liars? How many times have you agreed to leave an empire only to take over a city a few turns after agreeing to go peacefully?
4)It will take a little while to get used to the interface I agree. It allows you to do 1 thing many different ways. Try out the different ways of just pulling up the build que. Pick which you like the best. This game has a lot of info, once you are more used to the interface, you will better appreciate it. I promise.
General help for those that have not read the manual: Cities start with 1 citizen. A citizen can be assigned to a specific task or be a "general worker". He can be assigned to entertainment, food (farmer), production, commerce, or science. The more food generated by a city, the faster it will grow. At city size 1, the growth is set to 2500 (max amount). As a city grows (gains more citizens), its growth will slow. To keep your food supply up you must assign farmers and/or build farms.
If your worker is a "general worker," he will gather food, production, commerce, and science, but to a lesser extent than if he were a specialist. Being a specialist only works for that 1 specialty. So if you use that 1 citizen to farm, you will receive no commerce, production, or science.
If this seems confusing, I apologize. I recommend starting an MP (LAN, so you won't have to be online) game with 5 settlers. Exclude vvery unit , 1 AI, barbarians: ruins only, put dynamic join on. Spend a few hours city building. Play with the different tile improvements, specialists and national manager. While this may seem a "waste of time," it is a great way to learn and can be fun. You can keep an eye on the AI through the ranking windows and see how you stack up.
Here is what the experts do: As soons as you start your turn, pull up the national manager push your food down and your production up. Build a shrine or other buildings/wonders that increase you citizens happiness. Keep your citizens on the verge of rioting. The extra food allows your cities to grow faster and the extra work gives you more production. Use wages to keep your citizens happy too. Focus on getting yout cities to size 7 as soon as possible. To do this, keep all but a few citizens as farmers. Keep that growth meter as close to 2500 as possible. Use tile improvments for farms only until you get to city size 7. At 7, you can put every citizen to "general work."
Explore ruins with military units and always keep at least 1 military unit fortifies in your cities. If you find barbarians, they will take out undefended settlers and cities faster than you can respond.
As soon as you encounter AI, form a peace treaty and trade maps. If the AI is not happy with you, give him 100 gold for a few turns. If he likes you, he will be more receptive to diplomacy. If he starts moving troops in and refuses all peace offerings, get ready for war.
This game is complex and big. Once you get familiar with it, it can be a whole lot of fun.
hope this helps.
Smooshies
2)Have you read the manual. It may help you understand the micromanagment better
3)Just because the AI said it was going to remove its troops, it doesn't mean it has to. It makes you choose: Start a war, or keep an eye on these liars? How many times have you agreed to leave an empire only to take over a city a few turns after agreeing to go peacefully?
4)It will take a little while to get used to the interface I agree. It allows you to do 1 thing many different ways. Try out the different ways of just pulling up the build que. Pick which you like the best. This game has a lot of info, once you are more used to the interface, you will better appreciate it. I promise.
General help for those that have not read the manual: Cities start with 1 citizen. A citizen can be assigned to a specific task or be a "general worker". He can be assigned to entertainment, food (farmer), production, commerce, or science. The more food generated by a city, the faster it will grow. At city size 1, the growth is set to 2500 (max amount). As a city grows (gains more citizens), its growth will slow. To keep your food supply up you must assign farmers and/or build farms.
If your worker is a "general worker," he will gather food, production, commerce, and science, but to a lesser extent than if he were a specialist. Being a specialist only works for that 1 specialty. So if you use that 1 citizen to farm, you will receive no commerce, production, or science.
If this seems confusing, I apologize. I recommend starting an MP (LAN, so you won't have to be online) game with 5 settlers. Exclude vvery unit , 1 AI, barbarians: ruins only, put dynamic join on. Spend a few hours city building. Play with the different tile improvements, specialists and national manager. While this may seem a "waste of time," it is a great way to learn and can be fun. You can keep an eye on the AI through the ranking windows and see how you stack up.
Here is what the experts do: As soons as you start your turn, pull up the national manager push your food down and your production up. Build a shrine or other buildings/wonders that increase you citizens happiness. Keep your citizens on the verge of rioting. The extra food allows your cities to grow faster and the extra work gives you more production. Use wages to keep your citizens happy too. Focus on getting yout cities to size 7 as soon as possible. To do this, keep all but a few citizens as farmers. Keep that growth meter as close to 2500 as possible. Use tile improvments for farms only until you get to city size 7. At 7, you can put every citizen to "general work."
Explore ruins with military units and always keep at least 1 military unit fortifies in your cities. If you find barbarians, they will take out undefended settlers and cities faster than you can respond.
As soon as you encounter AI, form a peace treaty and trade maps. If the AI is not happy with you, give him 100 gold for a few turns. If he likes you, he will be more receptive to diplomacy. If he starts moving troops in and refuses all peace offerings, get ready for war.
This game is complex and big. Once you get familiar with it, it can be a whole lot of fun.
hope this helps.
Smooshies
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