This strategy I employed in CTP1 and the CIV games, and it seems to work pretty well in CTP2.
I usually don't start active war campaigns until I reach gunpowder, because before then, it seems as though my units are not powerful enough to take over a city. This is especially the case in CTP2 because the AI does a lot better job at defending its cities.
When I am ready to start warring on the other civs I create two infantrymen (formerly musketeers) and two cannons in every city. I fortify one infantryman and one cannon in the city for defense, and the other two I send out to join up with my other cities' infantrymen and cannons. This way I can create a stack of 12 pretty quickly, with very good bombarding capabilites. Furthermore, I send out any old units that were fortified in the city.
I repeat this process when I reach Artillery, with machinegunners and artillery. My cities always have up-to-date units and I get a good stream of units to wage wars.
Any new cities I take over, I only create one of each defense unit and bombard unit, because I have found that the cities I conquer usually don't have all the improvements that I like to have.
I continue to do this every time I come across a new set of defense and bombard units. It seems to work pretty well.
However, of course, if there are mitigating circumstances (creating a wonder, a war that is not going so well) I raise or lower the priority of building those units.
I usually don't start active war campaigns until I reach gunpowder, because before then, it seems as though my units are not powerful enough to take over a city. This is especially the case in CTP2 because the AI does a lot better job at defending its cities.
When I am ready to start warring on the other civs I create two infantrymen (formerly musketeers) and two cannons in every city. I fortify one infantryman and one cannon in the city for defense, and the other two I send out to join up with my other cities' infantrymen and cannons. This way I can create a stack of 12 pretty quickly, with very good bombarding capabilites. Furthermore, I send out any old units that were fortified in the city.
I repeat this process when I reach Artillery, with machinegunners and artillery. My cities always have up-to-date units and I get a good stream of units to wage wars.
Any new cities I take over, I only create one of each defense unit and bombard unit, because I have found that the cities I conquer usually don't have all the improvements that I like to have.
I continue to do this every time I come across a new set of defense and bombard units. It seems to work pretty well.
However, of course, if there are mitigating circumstances (creating a wonder, a war that is not going so well) I raise or lower the priority of building those units.
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