For example the Stack size! I dont think that when I first discover a stack I automatically know the size of the stack.
Maybe an approx. like: (s)mall, (m)edium, (l)arge stack. Where instead of the exact number only the letters s,m or l are printed.
Small stacks consist of 1-3 units. Medium stacks of 4-8 and large stacks consist of 9-12 units!
The only way to discover the real stack size would be to send a scout unit to investigate the stack (or do a scouting ability and give it to some units).
I think this would add more thrill to the game, as a stack of size 'm' can be no real threat: 4 Units or it could be a threat: 8 Units.
A lot of how wars are fought depends on your intelligence. And if you confuse your enemy about the size of your army you have won a great deal!
Best example is the American Civil War when McClellan believed he fought against 200,000+ men while there were only a bunch of them.
Is it too late to implement this? I dont think it would be that much work.
What do you think?
ATa
P.S.: Could this be done with SLIC?
Maybe an approx. like: (s)mall, (m)edium, (l)arge stack. Where instead of the exact number only the letters s,m or l are printed.
Small stacks consist of 1-3 units. Medium stacks of 4-8 and large stacks consist of 9-12 units!
The only way to discover the real stack size would be to send a scout unit to investigate the stack (or do a scouting ability and give it to some units).
I think this would add more thrill to the game, as a stack of size 'm' can be no real threat: 4 Units or it could be a threat: 8 Units.
A lot of how wars are fought depends on your intelligence. And if you confuse your enemy about the size of your army you have won a great deal!
Best example is the American Civil War when McClellan believed he fought against 200,000+ men while there were only a bunch of them.
Is it too late to implement this? I dont think it would be that much work.
What do you think?
ATa
P.S.: Could this be done with SLIC?
Comment