Its not a question of having large areas of usuable areas or not. One can set how consistent vs. diverse the terrain is and the type of terrain (hot, cold, etc) with one of the bars before you start a game, right?
The problem is, desert should never be next to glacier. How could something that cold and that hot exist side by side? A smarter terrain generating engine would know to avoid that kind of thing.
[This message has been edited by Harlan (edited September 05, 2000).]
The problem is, desert should never be next to glacier. How could something that cold and that hot exist side by side? A smarter terrain generating engine would know to avoid that kind of thing.
[This message has been edited by Harlan (edited September 05, 2000).]
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