Isnt it funny that we dont get much info about an enhanced AI? All we read is how the Diplomacy-AI is better and on and on. But I havent yet seen someone from Activision saying that the Strategical Thinking of the AI has improved greatly.
I mean, CtP's AI is under every civers level. When you choose 32 Civs there may be 2 Civs that are not so far behind, but most are just ways behind you and if it wasnt for their underdeveloped cities you would take them all in one turn.
Now whats with the AI in CtP? Will it be able to actually plan invasions? So that his goal is to take a certain city and that he tries to minimize his losses to achieve this goal by making one huge surprise attack? Is the AI able to make small attacks one one side of the border and after some turns. When it sees you have increased your troop strength there and decreased your strength on the other side of the border attack with a huge force? Can the AI differentiate between a RAID and an ATTACK.
RAIDS for tricking enemies or for pillaging and weaking them or just for beeing a pain in the ass.
ATTACKS for conquering cities.
Will the AI be able to stack ships? Will it be able to do a "Blitzkrieg" style of war. Meaning: First weakening the cities with Planes/Ships then landing in Armor or Fast units that take the cities and then pulling in slower infantry with high defense to defend the cities just taken?
Will there be a pool of different strategies available to the AI, or is it up to the AI to think of a descent strategy?
Can one answer these questions?
ATa
P.S.: I hope the tactical descisions and citybuilding descisions are improved. Not that it builds unproductive cities in large mountainoeus regions or in swampy regions.
I mean, CtP's AI is under every civers level. When you choose 32 Civs there may be 2 Civs that are not so far behind, but most are just ways behind you and if it wasnt for their underdeveloped cities you would take them all in one turn.
Now whats with the AI in CtP? Will it be able to actually plan invasions? So that his goal is to take a certain city and that he tries to minimize his losses to achieve this goal by making one huge surprise attack? Is the AI able to make small attacks one one side of the border and after some turns. When it sees you have increased your troop strength there and decreased your strength on the other side of the border attack with a huge force? Can the AI differentiate between a RAID and an ATTACK.
RAIDS for tricking enemies or for pillaging and weaking them or just for beeing a pain in the ass.
ATTACKS for conquering cities.
Will the AI be able to stack ships? Will it be able to do a "Blitzkrieg" style of war. Meaning: First weakening the cities with Planes/Ships then landing in Armor or Fast units that take the cities and then pulling in slower infantry with high defense to defend the cities just taken?
Will there be a pool of different strategies available to the AI, or is it up to the AI to think of a descent strategy?
Can one answer these questions?
ATa
P.S.: I hope the tactical descisions and citybuilding descisions are improved. Not that it builds unproductive cities in large mountainoeus regions or in swampy regions.
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