I am not sure what you expect of SLIC2, Wes, but how would you propose to implement the decreasing return idea. Happiness is a 'permanent' effect of permanent buildings. Of course, theoretically, their may be a 'create happiness' SLIC function which can dynamically set up a named effect for that turn, and it may even have the ability to specify a particular building. I doubt it, however.
The way I see many of these ideas being implemented is through having non-buildable buildings and wonders created and destroyed through SLIC as circumstances dictate.
Its going to be a bit of a fudge, but SLIC was immature in CtP1, and CtP2 is going to be the first 'real' SLIC, and they won't have had any feedback until its out.
We'll have to wait until the patch, or even the next version, to let them fill in whats missing.
SLIC is perhaps the most promising feature in any civ game, ever... rules.txt really doesn't even compare.
The way I see many of these ideas being implemented is through having non-buildable buildings and wonders created and destroyed through SLIC as circumstances dictate.
Its going to be a bit of a fudge, but SLIC was immature in CtP1, and CtP2 is going to be the first 'real' SLIC, and they won't have had any feedback until its out.
We'll have to wait until the patch, or even the next version, to let them fill in whats missing.
SLIC is perhaps the most promising feature in any civ game, ever... rules.txt really doesn't even compare.
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