I was just thinking about the singular reason for jumping ahead or falling behind of the AI in every single game of Civ, Civ2 or CtP, that I've ever played... Wonders of the World
Does anyone really think that wonders are wonderful anymore... after a few dozen games? To me, and I might be a little cynical but, they are just another very expensive city improvement that costs no maintainence, 'breaks' the game balance for a while before going obsolete.
There are too many of them... and usually the most productive civs (like 2 or 3) gain most of them anyway... making them seem even more ordinary (ho hum... another wonder), and unbalancing.
What to do?
Play without wonders? Maybe, although it might be a little duller, and moves away from the original civ concept, and doesn't recognise the great engineering feats of past civilizations.
Allow any civ to get any wonder? Nope... then wonders will be even more like city improvements
I finally settled on allowing each civ to build one wonder; this achieves two purposes; it gives a civ personality. For instance, you might retain the Cohort wonder, giving that civ a Romanesque feel. Since there isn't a production race, there isn't a winner take it all bonus.
The Wonder could go obsolete at some point, at which time it possibly gets replaced through SLIC with another updated wonder in the same style as the old one, keeping the same personality going.
Not that i'm looking for the game designers to implement these ideas... but they are things that should be included (maybe ) in a 'Play CtP2 as it should be' mod.
Or thats my 2c on the matter, anyway.
Does anyone really think that wonders are wonderful anymore... after a few dozen games? To me, and I might be a little cynical but, they are just another very expensive city improvement that costs no maintainence, 'breaks' the game balance for a while before going obsolete.
There are too many of them... and usually the most productive civs (like 2 or 3) gain most of them anyway... making them seem even more ordinary (ho hum... another wonder), and unbalancing.
What to do?
Play without wonders? Maybe, although it might be a little duller, and moves away from the original civ concept, and doesn't recognise the great engineering feats of past civilizations.
Allow any civ to get any wonder? Nope... then wonders will be even more like city improvements
I finally settled on allowing each civ to build one wonder; this achieves two purposes; it gives a civ personality. For instance, you might retain the Cohort wonder, giving that civ a Romanesque feel. Since there isn't a production race, there isn't a winner take it all bonus.
The Wonder could go obsolete at some point, at which time it possibly gets replaced through SLIC with another updated wonder in the same style as the old one, keeping the same personality going.
Not that i'm looking for the game designers to implement these ideas... but they are things that should be included (maybe ) in a 'Play CtP2 as it should be' mod.
Or thats my 2c on the matter, anyway.
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