Announcement

Collapse
No announcement yet.

Questions about some settings in userprofile.txt

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Questions about some settings in userprofile.txt

    There are some mysterious settings in userprofile.txt which I want to know what they mean:

    AiOn=Yes/No [default=Yes]
    UseNiceStart=Yes/No [default=Yes]
    UseMapPlugin=Yes/No [default=Yes]
    GoodAnim=Yes/No [default=No]
    LibraryAnim=Yes/No [default=No]
    BounceMessage=Yes/No [default=No]
    EnemyIntrude=Yes/No [default=Yes]
    CombatLog=Yes/No [default=No]
    Prophylaxis=Yes/No [default=No]
    AttackEveryone=Yes/No [default=No]
    AutoEndMultiple=Yes/No [default=Yes]
    ThroneRoom=Yes/No [default=Yes]
    AlienEndGame=Yes/No [default=Yes]
    NonContinuousUnitCompleteMessages=Yes/No [default=Yes]
    DebugSlic=Yes/No [default=Yes]
    DiplomacyLog=Yes/No [default=No]
    CheatAge=0
    DontKillMessages=Yes/No [default=No]
    AIPopCheat=Yes/No [default=Yes]
    UseAttackMessages=Yes/No [default=No]
    OldRegisterClick=Yes/No [default=No]
    CTP2Mode=Yes/No [default=Yes]
    EnableLogs=Yes/No [default=No]

    Most of this settings can't be accessed through the game. If you know something about it -- please share it with me.

  • #2
    Re: Questions about some settings in userprofile.txt

    Originally posted by Bored
    DebugSlic=Yes/No [default=Yes]
    This is the only one I can be of any help. When you install mods, you need to set this setting to DebugSlic=No, if not I suppose the game tries to debug some SLIC code while you are playing, messes with it and generates bugs, especially in the modern era.

    I am myself very interested in the answers about the other settings though we should have a look at the FAQs thread where many settings are perhaps already explained. :lazy:

    You have to change these settings manually with a text editor before you start a new game.
    "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

    Comment


    • #3
      CheatAge=0
      The starting age of the game. I think changing this only has any effect for multiplayer games in which you can start in any given age.

      UseNiceStart=Yes/No [default=Yes]
      In theory, this determines whether the human starts in the high-resource places like plains with rivers, and so on. With it at No, you theoretically get started with your settlers in random places like glaciers, or hills. I don't know whether it functions.

      CTP2Mode=Yes/No [default=Yes]
      This alters the way unit movement works. In CtP2, you have to click and drag the pathing to the destination cell. In C:CtP, or with CtP2Mode=No, clicking the unit will give you the path automatically, and clicking the destination cell without dragging makes the unit move there. Also, the path stays auto-drawing on the map as your cursor moves. Somewhat irritating, but handy I guess if you've got used to the original system and prefer it to dragging everywhere.

      Hangovers from C:CtP
      ThroneRoom=Yes/No [default=Yes]
      AlienEndGame=Yes/No [default=Yes]
      LibraryAnim=Yes/No [default=No]
      The throne room isn't in CtP2, the AlienEndGame could refer to the CtP2 science victory, but I don't think you can turn this off. Not sure. The library animation determines whether the Great Library loads the rotating video file, or a flat frame for the units. Irrelevant in CtP2, since it loads a tga image either way.

      NonContinuousUnitCompleteMessages=Yes/No [default=Yes]
      The NonContinuousUnitCompleteMessages flag refers to units like settlers which are only built once if left at the end of a build queue. If it's yes, you get messages when these units are finished. Dunno if this is still working in CtP2.

      AutoEndMultiple=Yes/No [default=Yes]
      When set to yes, and you press end turn, turns will end and continue to end as long as there are no units that can move, and no cities with empty build queues. When it is set to no, only one turn will end for each click of the button.

      CombatLog=Yes/No [default=No]
      DiplomacyLog=Yes/No [default=No]
      Almost certainly debugging leftovers. Locutus would be able to find out if they work, but whether or not he can tell us...

      GoodAnim=Yes/No [default=No]
      Do the Goods animate or not. Don't know if goods even have animations in CtP2.

      EnemyIntrude=Yes/No [default=Yes]
      DontKillMessages=Yes/No [default=No]
      UseAttackMessages=Yes/No [default=No]
      Warning messages of various kinds you can activate or deactivate. The first tells you when enemies enter your territory I think. The second warns you not to commit acts that would put you at war. Killing settlers, slaving and stuff. The third er... does something else.

      AiOn=Yes/No [default=Yes]
      In theory turns AI off, but it doesn't work as expected. I seem to recall last time I tested it something weird happened. But you can't test it very easily in single player cheat mode. Possibly they just load barbarian AI files. Unsure.

      UseMapPlugin=Yes/No [default=Yes]
      Something to do with map generation. Seems to have little effect.

      AttackEveryone=Yes/No [default=No]
      AIPopCheat=Yes/No [default=Yes]
      AI behaviour, and cheating. Dunno what they do. Probably much as you'd expect from the names...

      OldRegisterClick=Yes/No [default=No]
      BounceMessage=Yes/No [default=No]
      Prophylaxis=Yes/No [default=No]
      Don't know. I'm pretty sure someone worked out Prophylaxis, but the forum search doesn't turn anything up.
      Concrete, Abstract, or Squoingy?
      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

      Comment


      • #4
        A, tad es vismaz neesmu vienigais vietejais, kas spele Call to Power .

        Man gan likas, ka tu vairak Alpha Centauri spele, ja pareizi atceros no pavasara...
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

        Comment


        • #5
          Also, see this thread which has the CtP1 userprofile.txt with some explanation.
          Concrete, Abstract, or Squoingy?
          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

          Comment


          • #6
            Thanks for replies.

            Do the Goods animate or not. Don't know if goods even have animations in CtP2.
            I've just checked -- yes, there will be animated goods! I haven't any clues why developers disabled this feature, but it looks cool (smoking tobacco pipes, elephants, lifting theirs trunks, etc.).

            Also I've forgot to ask about these settings:

            UseFingerPrinting=No [default=No]
            UseRedbookAudio=No [default=No]
            ZoomedCombatAlways=No [default=No]
            GameWatchDirectory=
            OldRegisterClick=No [default=No]

            Alas, but in all given links most settings don't explained at all.

            Comment


            • #7
              UseFingerPrinting=No [default=No]
              - Dunno

              UseRedbookAudio=No [default=No]
              - Dunno

              ZoomedCombatAlways=No [default=No]
              - When you attack a single unit (possibly only with a single unit), if this is set to No, then you don't get a close-up of the battle. If it's set to Yes, you always get a close-up. Although I thought it was set to Yes by default Maybe it's only when attacking lone non-combat units.

              GameWatchDirectory=
              - Directory for storing recorded games? Not used, or it would have a value.

              OldRegisterClick=No [default=No]
              - Dunno.
              Concrete, Abstract, or Squoingy?
              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

              Comment


              • #8
                You can find (some) more info on many of these in the CtP1 section: http://apolyton.net/ctp/modification/profile_faq.shtml
                Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                Comment


                • #9
                  Originally posted by Immortal Wombat

                  Hangovers from C:CtP

                  The throne room isn't in CtP2, the AlienEndGame could refer to the CtP2 science victory, but I don't think you can turn this off. Not sure. The library animation determines whether the Great Library loads the rotating video file, or a flat frame for the units. Irrelevant in CtP2, since it loads a tga image either way.
                  AlienEndGame refers indeed to the CTP2 science victory and AlienEndGame=Yes would be equivalent to Bloodlust=Off.

                  Originally posted by Immortal Wombat
                  Do the Goods animate or not. Don't know if goods even have animations in CtP2.
                  Yes they are animated, you can view the sprites. Well it looks like they just forgot to include the appropriate button.

                  -Martin
                  Civ2 military advisor: "No complaints, Sir!"

                  Comment


                  • #10
                    I couldn't be bothered

                    So AlienEndGame covers both Science victory and Diplomatic victory then.
                    Concrete, Abstract, or Squoingy?
                    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                    Comment

                    Working...
                    X