i've been trying to get a city to go into revolt and become a new civ, i changed the max number of players as stated in the faq (i put it to 11, and there are six players currently). however though its happiness is down to 60, and it's had that revolt icon for many many turns, it refuses to become independent. what gives?
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That's odd according to the const.txt should every city under a happiness level of 60 revolt and from a new civilisation. Maybe there is only a chance of some percent that the city revolts like it is with the riot level. So in that case it would be bad luck and you can only play on and see what happens.
-MartinCiv2 military advisor: "No complaints, Sir!"
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60 is way too low though isnt it by default.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Originally posted by XGX_Stealth
Can you even force a city to GO that low?
-MartinCiv2 military advisor: "No complaints, Sir!"
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.... and also go WAY over your city limit for your government, -1 happiness empire-wide for every city over the limit.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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If that fix is a SLIC code, I'd be really interested in seeing a version for Cradle.Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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Originally posted by Martin Gühmann
...and I recently tought the AI to respect the city cap.
-Martin
Could you share the solution Martin?"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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Originally posted by hexagonian
If that fix is a SLIC code, I'd be really interested in seeing a version for Cradle.
Also Peter did a great job in his new scripts a lot of stuff I was going to do, too. I certainly will incorporate his SaveThePlanes.slc as replacement for Dale's airunit.slc. The only question is if I need to change the unit.txt for that to make it work.
But more later.
-MartinCiv2 military advisor: "No complaints, Sir!"
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