Hello Apolytoners!
After almost a year and a half, I am getting reacquainted with CtP II (and the shipped AI, ugh!) After such an extended leave from the modification scene, I was wondering if you guys could help me out by pointing me towards those "indispensible" mods and scenarios to add depth and realism to my game. I see that the Apolyton Pack is now "Super", and you can bet I'll be playing the AI mod again, but it's always good to get the scoop from the guys who've been here all along. Thanks, and I hope to burn your cities and enslave your people real soon ...
After almost a year and a half, I am getting reacquainted with CtP II (and the shipped AI, ugh!) After such an extended leave from the modification scene, I was wondering if you guys could help me out by pointing me towards those "indispensible" mods and scenarios to add depth and realism to my game. I see that the Apolyton Pack is now "Super", and you can bet I'll be playing the AI mod again, but it's always good to get the scoop from the guys who've been here all along. Thanks, and I hope to burn your cities and enslave your people real soon ...
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