Not exactely, but thanks for the xls, that's usefull stuff.
What I'm looking for is something like this:
This however does not work (ctp2 won't load it), so how do I get the affected traderoute?
Acording the refference the SetPiratingArmy event needs two arguments the first being of type? GEA_TradeRoute, the second being the army doing the pirating. So my thougtht was, that if the event gets the arguments the handler sould know about them, and thus I should be able to access them.
Edit: corrected typo.
What I'm looking for is something like this:
Code:
HandleEvent(SetPiratingArmy) 'My_Pirating_handler' post{
GEA_TradeRoute The_TradeRoute;
The_TradeRoute = My_Pirating_handler.arguments[0];
Event:KillTradeRoute(The_TradeRoute,0);
}
Acording the refference the SetPiratingArmy event needs two arguments the first being of type? GEA_TradeRoute, the second being the army doing the pirating. So my thougtht was, that if the event gets the arguments the handler sould know about them, and thus I should be able to access them.
Edit: corrected typo.
And thus can't make my pirating mod work.
Martin G, where'd the traderoute array come from. I don't think I've ever seen it before. Do you know what members it has, if any?
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