Well with the way the trade system is set up you loose anyway, the profit from a given route dekreases over time, so at some point you'll have to break the route.
In real life trade-companies would find new markets and move there.
A more natural way would be to have a certain chance each turn for a given trade-route to "crash" with the loss of some of it's capacity. Make this relative to the time the route has been in effect.
Plus pirating a route should result in loss of more than the cargo, some limit to the number of times a route can be pirated befor it looses one of the caravans and breaks.
Something like 10%-20% chance each time of loosing a caravan, and if the route is stil there after the tenth pirating it breaks and looses a caravan.
I think it's stupid that pirating never results in loss of a caravan.
In real life trade-companies would find new markets and move there.
A more natural way would be to have a certain chance each turn for a given trade-route to "crash" with the loss of some of it's capacity. Make this relative to the time the route has been in effect.
Plus pirating a route should result in loss of more than the cargo, some limit to the number of times a route can be pirated befor it looses one of the caravans and breaks.
Something like 10%-20% chance each time of loosing a caravan, and if the route is stil there after the tenth pirating it breaks and looses a caravan.
I think it's stupid that pirating never results in loss of a caravan.
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