Sorry to start yet another topic, I promise I'll already get more involved with actually playing, but all your answers/thoughts are definitely helpful.
(Q1) The first few lines are about wages, rations and worday, I suspect they are related to happiness. All the Positive()Coef and Negative()Coef values for all governments are 1, so I'm wondering what these would be for.
(Q2) How exactly is crime caluclated, i.e. if the CrimeCoef = 1.5 then that's 1.5 times what? Also, what is the CrimeOffset number?
(Q3) As for the infrastructure and capitalization coefficients, where exactly are these factored in?
(Q4) What is the DefenseCoef?
(Q5) As for the SupportCoef, I suspect this is related to military support costs, but how exactly are these calculated (is there a value assigned to each unit and if so where can this be found)?
(Q6) What is the EmpireDistanceScale and the Min and Max EmpireDistance?
(Q7) Where exactly do the rush buy modifiers come in? (How does one calculate the rush buy costs? Is this production left times the modifier?)
(Q1) The first few lines are about wages, rations and worday, I suspect they are related to happiness. All the Positive()Coef and Negative()Coef values for all governments are 1, so I'm wondering what these would be for.
(Q2) How exactly is crime caluclated, i.e. if the CrimeCoef = 1.5 then that's 1.5 times what? Also, what is the CrimeOffset number?
(Q3) As for the infrastructure and capitalization coefficients, where exactly are these factored in?
(Q4) What is the DefenseCoef?
(Q5) As for the SupportCoef, I suspect this is related to military support costs, but how exactly are these calculated (is there a value assigned to each unit and if so where can this be found)?
(Q6) What is the EmpireDistanceScale and the Min and Max EmpireDistance?
(Q7) Where exactly do the rush buy modifiers come in? (How does one calculate the rush buy costs? Is this production left times the modifier?)
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