Hello,
I'm trying to get a good game of CTP2 going, but I find myself lacking understanding of certain numbers and formulas without which I don't feel like I know what's going on.
So how exactly is growth calculated? I understand how the city collects its resources. The first thing I don't understand is how the rations are calculated. Say I set them at 4 kg. So that's 4 kg per how much pop., i.e. how does it relate to the food units collected?
I understand that after this the surplus is stored for growth. Yet how is the green number in the City Manager (e.g. Growth +550) calculated?
My other question is how much pop. is there per population point. Is this 10 000?
I'm wondering why CTP2 cannot show how many turns are needed for the next increasy in the city size number. In CTP 1 this number was shown (but on the other hand the actual rate wasn't shown which wasn't good either...)
Thanks for any help.
Ivan
I'm trying to get a good game of CTP2 going, but I find myself lacking understanding of certain numbers and formulas without which I don't feel like I know what's going on.
So how exactly is growth calculated? I understand how the city collects its resources. The first thing I don't understand is how the rations are calculated. Say I set them at 4 kg. So that's 4 kg per how much pop., i.e. how does it relate to the food units collected?
I understand that after this the surplus is stored for growth. Yet how is the green number in the City Manager (e.g. Growth +550) calculated?
My other question is how much pop. is there per population point. Is this 10 000?
I'm wondering why CTP2 cannot show how many turns are needed for the next increasy in the city size number. In CTP 1 this number was shown (but on the other hand the actual rate wasn't shown which wasn't good either...)
Thanks for any help.
Ivan
), but if you still have ~6500 to go to the next growth and you're growing at a rate of +550, it won't take most people more than a split second to realize this means 10-15 turns, which should in 90% of the cases be accurate enough...

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